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Picking a lock? Electronic lock I would assume, Electronics or Computer? Mechanical lock would be...Mechanics? I feel really stupid asking but momma always said there were no dumb questions...

Thanks guys!
 
Yep, I think so, although there could also be situations where an Engi-
neering specialization or even a certain Trade skill (e.g. Locksmithing)
could solve the problem just as well. :)
 
Ronin84 said:
Picking a lock? Electronic lock I would assume, Electronics or Computer? Mechanical lock would be...Mechanics? I feel really stupid asking but momma always said there were no dumb questions...

Thanks guys!

Problem: Too few actual skills in Traveller to represent the skills likely needed and/or encountered in the game. Too coarse a system, in other words.

Phil
 
Over-specialization is the other end of the skill list problem, and is much harder to recognize.


As for the question at hand, you can also use the Deception skill, depending on how you choose to go about defeating the lock.

If you choose to go the hi-tech hardware route, make a lock-picking auto-tool available that has its own effective skill numbers. That way the PC skill involved was Streetwise, rolled a week before he needed to pick the lock...
 
Just use a Sonic Screwdriver :wink: :lol:

200px-Sonicscrewdriver.jpg
 
GypsyComet said:
Over-specialization is the other end of the skill list problem, and is much harder to recognize.

Oh, indeed.

One possible way of handling it without too much change ... allow for specialisations within overarching categories (which would require some renaming of skills to be more logical ... Engineering should cover all forms of Engineering, not just *Avionics* and *Spacecraft Powerplants* which is all it is at present [and for which the name is counterintuitive], and the character should specialise beyond, say, Level 1 (or maybe even Level 0).

Phil
 
I'd say that Deception should cover mostly social deception/lying and slight of hand tricks such as pickpocketing. Lockpicking would be either Mechanical or Stealth for mechanical locks, Electronics for electronic locks if messing with them directly and Computer if hacking their software.
 
Golan2072 said:
I'd say that Deception should cover mostly social deception/lying and slight of hand tricks such as pickpocketing. Lockpicking would be either Mechanical or Stealth for mechanical locks, Electronics for electronic locks if messing with them directly and Computer if hacking their software.

I have decided that Mechanical and Electrical with the option of Computer as you detailed above is what I want. Thanks everyone for being a sounding board...now to check and see if Rogue gets Mechanical... :)
 
No, the Rogue does not get Mechanic in any of the skill tables.

However, rereading the description of Mechanic, I think you are right, this would be the best skill to use. Complex electronic locks might use Engineer (Electronics), but most locks, even simple electrical locks will use Mechanic to pick it.
 
I think that if a player wants to substitute Deception for Mechanics I can see my way clear for that one...
 
A little late to the topic but thought I'd mention a somewhat obscure rule I found for you.

Page 144: Spacecraft Operations - Locks - Mechanical. Requiring a key or combination. These can be opened with an Average Mechanics check or stealing a key or learning the combination.
 
GypsyComet said:
Same as the Light Saber, inverse tachyon pulses, and wearing an "H" on your forehead.

Possibly not actually. It seems to me that the Sonic Screwdriver is a tool to focus the Doctor's will (which is why it seemingly can do anything, at least to non-mechanical devices) - in other words, it's a psionic focussing device. So it'd be at whatever TL psionic technology becomes available. :)
 
EDG said:
GypsyComet said:
Same as the Light Saber, inverse tachyon pulses, and wearing an "H" on your forehead.

Possibly not actually. It seems to me that the Sonic Screwdriver is a tool to focus the Doctor's will (which is why it seemingly can do anything, at least to non-mechanical devices) - in other words, it's a psionic focussing device. So it'd be at whatever TL psionic technology becomes available. :)

Which means, based upon CT canon, about TL12-14. See AM Zhodani...
 
AKAramis said:
Which means, based upon CT canon, about TL12-14. See AM Zhodani...

That's relevant for the OTU only. I don't believe the OP specified what setting he was using, but you have to remember that Traveller isn't just the OTU nowadays.
 
For the original poster: Lock 'Picking'

All locks
Remember that locks of the same category can have a wide range of variety and quality. The lock on my bedroom door is quite easy for anyone to 'pick' with a small screwdriver or a variety of other objects while my front door would be considerably harder.

There are often many methods of getting the lock opened without having to pick it. A good con, might get someone to open the lock for you or gain you the information needed to gain access. Breaking in via an alternate method (bust out the door jamb, break a window, use an air vent, ) is common.

Key locks
IMO, picking 'old fashioned' (depending on tech level) mechanical locks would be quite rare so not having a specific skill for it is not an issue. Even where these types of locks are common, picking them typically is not. Cutting or other wise breaking the lock is popular.

When lock picking does occur, how about using Dex with bonuses for appropriate tools and don't forget that Athletics (co-ordination) DM? After all, Athletics (co-ordination) is one of the skills under Thief.

Combination Locks
Similar to key locks, these locks are often easy to break or bypass.

We could have another conversation on safe cracking. A safe could have a lock other than a mechanical combination lock. To me, a safe is just a more solid and secure container which makes breaking in via an alternate method much more difficult. Typically a safe has a more secure version of whatever style of lock is used.

With combination locks you have the opportunity to try to use, intelligence (try a birth date, phone number, ...) , deception (hide and watch them open it), stealth (plant a hidden camera), and many other possibilities.

Biometric locks
retina scans, fingerprints, voice recognition, DNA
Yes, some electronics or computer skill can maybe let someone activate (unlock) this device. You could record the persons voice. You could chop off their hand or head. Don't forget all those previously mentioned alternate methods.

Electronic locks
magnetic cards, pass code entry, encrypted EM signals (simple example is the remote for opening a car door)
Same as biometric locks, some electronics or computer skill might let someone 'hack' this device or a central computer that controls it. Stealing the card or signal generator is an option. Pass code locks are susceptible to some of the same methods as combination locks.

For biometric locks and electronic locks, having specialized equipment would give a much better chance. Without it, using just electronic or computer skills might be impossible depending on the quality of the device.

Additional note. Since skills can be broad, I usually take a characters background into consideration when determining the task difficulty. A Rogue thief with Dex 9 and Athletics(coordination) 2 skill would be more likely to pick a lock than an Entertainer performer with Dex 9 and Athletics(coordination) 2.
 
EDG said:
GypsyComet said:
Same as the Light Saber, inverse tachyon pulses, and wearing an "H" on your forehead.

Possibly not actually. It seems to me that the Sonic Screwdriver is a tool to focus the Doctor's will (which is why it seemingly can do anything, at least to non-mechanical devices) - in other words, it's a psionic focussing device. So it'd be at whatever TL psionic technology becomes available. :)

As a plot device, it fits where ever the Ref wants it, just like all of the above examples.

As a pocket Tractor/Pressor, its going to be a couple TL (at least) above wherever those technologies become available. Since they seem to be largely absent from MGT, and the TL of introduction varies a bit in previous editions...

AKAramis said:
Which means, based upon CT canon, about TL12-14. See AM Zhodani...

Hmm. I thought psionic switches were a bit lower TL than that. Focusing raw talent into a specific talent (TK in this case) that may not otherwise be possessed by the bearer would probably be higher, though.
 
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