DrivethruRPG PDF of Mongoose Traveller has editing mistake.

deejaay

Mongoose
As of 11/26 I downloaded the hopefully latest version of Traveller. On page 72, the header of MINOR ACTIONS is missing and most of the Aiming information text. Only a portion of a sentence is left concerning aiming.
The current version posted out on DrivethruRPG is titled: Core_Rulebook_October_Revision.pdf
The last version I have that still contained the text was NEWTRAV_UPDATE_27_OCT.pdf

Current version missing text:
/Users/studio/Desktop/Screen Shot 2015-11-26 at 6.29.49 AM.png


Last good version as comparison:
/Users/studio/Desktop/Screen Shot 2015-11-26 at 6.30.10 AM.png
 
Well I tried to attach images and some board quota has been reached and would not me give you a good visual of the missing text on page 72.
 
Seems like a good place for this. Browsing the new Traveller Core Book on PDF, I believe I found a mistake.

M-drive: Maintaining and operating a spacecraft’s
manoeuvre drive, as well as its artificial gravity.
Overcharging a Thruster Plate to Increase a Ship’s
Estimating a Ship’s Tonnage From its Observed
Performance: Average (8+) Engineer (m-drive) check
(1D x 10 seconds, INT).

Should there be a line between the third and fourth lines further describing the Overcharging task?
 
Page 136, the Light Autocannon's damage is only 1D, I would expect this to be a bit higher than the Heavy Machine gun which has 4D.

Also a minor one, but it's weight should be 0.25 instead of just .25.
 
There is another typo in the retail release of the Traveller_Core_Rulebook_ebook.pdf.

In the bookmarks list we have The Sindal Subsector - Sindal - The Trojan Reach Map, Chartered Space Map and The Milky Way Map.

It should be "Charted", not "Chartered".
 
Found another - the sensor packages table seems to be missing (or it's hidden by design). Either way, it contained what is included in each sensor and it gives the DM for the checks.
 
arcador said:
Found another - the sensor packages table seems to be missing (or it's hidden by design). Either way, it contained what is included in each sensor and it gives the DM for the checks.

That information is in High Guard.
 
arcador said:
Found another - the sensor packages table seems to be missing (or it's hidden by design). Either way, it contained what is included in each sensor and it gives the DM for the checks.

The Sensor Table might be missing but the relevant DM is included in the individual ship descriptions.
 
arcador said:
I am missing something or there are no hull points listed for the common spacecrafts?

Raised this elsewhere. They are missing from the core book and it doesn't tell you how to calculate them anywhere either.

This needs putting in pronto. Hopefully someone from Mongoose will confirm they are sorting it out?
 
About the sensor package, it is indeed not needed in the core book, but are there enough prompts of how are those ship sensor modifiers working? i.e. will the player know that his Civilian -2 DM sensor pack affects not only his sensor checks to detect ships, but also target locking checks and jamming checks. (To be honest it's not a vital issue).
 
msprange said:
First Age said:
Hopefully someone from Mongoose will confirm they are sorting it out?

We are sorting it out!

It's been several week, how is the "sorting" coming along?

Can we at least get a quick clarification on how to calculate hull points? I am starting a game this weekend and would like some direction.

Thanks!
 
capital_q said:
Can we at least get a quick clarification on how to calculate hull points? I am starting a game this weekend and would like some direction.

New High Guard said:
The ship will have 1 Hull point for every full 2.5 tons of hull.

New High Guard said:
Massive Ships

Very large ships require a lot more internal bracing to support their mass under acceleration, but this has the effect of increasing their durability under fire. Ships over 25,000 tons have 1 Hull point for every 2 tons of hull.

Ships over 100,000 tons have 1 Hull point for every 1.5 tons of hull.

New High Guard said:
Reinforced Hull: By increasing the cost of a hull by +50%, a ship will have its Hull points increased by +10%.
 
AndrewW said:
capital_q said:
Can we at least get a quick clarification on how to calculate hull points? I am starting a game this weekend and would like some direction.

New High Guard said:
The ship will have 1 Hull point for every full 2.5 tons of hull.

New High Guard said:
Massive Ships

Very large ships require a lot more internal bracing to support their mass under acceleration, but this has the effect of increasing their durability under fire. Ships over 25,000 tons have 1 Hull point for every 2 tons of hull.

Ships over 100,000 tons have 1 Hull point for every 1.5 tons of hull.

New High Guard said:
Reinforced Hull: By increasing the cost of a hull by +50%, a ship will have its Hull points increased by +10%.

Thank you Andrew! Do any of the ships in the core game have "reinforced hull"?
 
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