skavendan said:
Actually it says "Drakh Huge Hangars" it doesn't say bitch that you want a ship moding and as you didn't start this topic I don't care what your opinion is.
Crits can devastate any capital ship if you roll the right ones thats just something you have to deal with.
My aren't we a cheeky little shit.
I'm not bitching, I'm simply stating that the Huge Hangers on the Amu aren't up to the task in my opinion. Or are you god of this thread now and get to ignore others opinions at will?
Anyway, to make a meaningful response, I'll just ignore the troll from here on out and talk to people whop are willing to have a discussion and not just run their mouth off.
CZuschlag, My games are usually over by turn 6, but then I'm usually playing rough and ready pickup games, so scenery never really factors in. I know thisreally plays to the Drakh disadvantage, but terrain "shouldn't" be such a deciding factor in a game, especially given that some scenarios don't allow for terrain.
In 1ed, my Drakh seemed to do fine, with games lasting long enough, but in 2ed, the Mothership just seems like more of a liability to me given the new FAP breakdown. When it was like the Armageddon breakdown, things were fine, but I'm now finding that the Amu tends to meet more firepower than it can reliably deal with especially against a long range fleet that can pound on you before your carried ships can engage.
Against shorter ranged fleets, it's not so bad, but I still feel that the Huge Hangers on the Amu aren't quite up to the task anymore.
Note that this is not a reflection on the Drakh fleet as a whole, I still love them, but rather my opinion on the Huge Hanger capacity on the Amu Mothership alone. Carrier is fine, Amu needs a tweak to the Huge Hangers. That's all I'm saying.