New to the Forum so I'd best say hi! Hi!
Just playing ACTA right now (will be left on the table for a day or 2), and GEG's seem a little too good! So I feel I have to ask if we're playing it right?
You attack with a single weapon system (entry) from a ship, rolling to cause damage as normal, roll for crits, then take the damage away?
So you have for example an EA Chronos Frigate, firing its Rail Gun, then Pulse Cannon then Particle beams. You would deduct the damage caused by the number of GEG's for each weapon system?
So 1 GEG would be -1 damage from the Rail gun, -1 damage from the Pulse cannon, -1 damage from the particle beam.
This seems to be a bizare way of representing regenerating energy shields that can be overwhelmed! Why not just have bog standard Self-Repair!? Or if the shields recharge increadibly quickly why not just have better armour?
If we are playing it right(and even if we're not) what are the best ships and tactics to kill Drakh ships?
Cheers,
RayB
Just playing ACTA right now (will be left on the table for a day or 2), and GEG's seem a little too good! So I feel I have to ask if we're playing it right?
You attack with a single weapon system (entry) from a ship, rolling to cause damage as normal, roll for crits, then take the damage away?
So you have for example an EA Chronos Frigate, firing its Rail Gun, then Pulse Cannon then Particle beams. You would deduct the damage caused by the number of GEG's for each weapon system?
So 1 GEG would be -1 damage from the Rail gun, -1 damage from the Pulse cannon, -1 damage from the particle beam.
This seems to be a bizare way of representing regenerating energy shields that can be overwhelmed! Why not just have bog standard Self-Repair!? Or if the shields recharge increadibly quickly why not just have better armour?
If we are playing it right(and even if we're not) what are the best ships and tactics to kill Drakh ships?
Cheers,
RayB