Well, that's Third Age Dragon Pass, Lunars, Apple Lane, Zombies and Ducks.
Second Age Dragon Pass is very different.
To the South are the Shadowlands, ruled by a Demigod, the Only Old One. To the North is Dagori Inkarth, ruled by trolls. To the East is Prax, a land of beastmen. To the West are mountains and further on are Peloria and Ralios, strange lands indeed.
In the middle of Dragon Pass in Dragon's Eye, a dragonewt centre. Scattered around Dragon pass are various dragonewt cities and some True Dragons. Three main rivers flow southwards through Dragon Pass and various cities lie on their banks.
Between Prax and Dagori Inkarth lies Battle Valley and the Six Sisters, spirit hills that are hostile to the EWF. In the North of Dragon Pass is Kero Fin, a mountain sacred to the Orlanthi and Earth cultists. Tusk Riders live around their Ivory Plinth. Elves live in the northern forests. To the South are the Storm Hills containing Stormwalk Mountain, sacred to Storm Bull, and Old Wind, a temple to the Storm Deities. Chaos Nests are found in Snakepipe Hollow in the North and The Footprint in the South.
Historically, Dragon Pass is important because the Storm Gods originally made their homes there, or thereabouts. It is also a centre for Dragons and Dragonewts, the most important outside Kralorela. It is a crossorads between north and south, east and west.
There are many inhumans in Dragon Pass. Trolls live to the North and South. Elves live in the northern forests and Vale of Flowers. Dragonewts have cities throughout Dragon Pass. True Dragons sleep beneath its hills and Dream Dragons fly around the land. Newtlings live along the rivers. Ducks serve as clowns and gladiators. Wind Children live high in the mountains. Giants come down from the mountains. Broos, Scorpionmen and all manner of chaos live in the Chaos Nests.
Dragon Pass is dominated by the Empire of the Wyrms Friends (EWF) that promotes draconic thinking and brotherhood. Many of the people worship Orlanth the Dragon and think like dragons. Most of the people are culturally Heortling and have their old gods. There is tension between traditionalist Heortlings and the EWF. The Middle Sea Empire (Jrusteli/God Learners) have a presence in the south and have tried to make inroads into the Shadowlands, but not with great success.
Most of Third Age Dragon Pass does not exist in the Second Age. So, the cities are almost all different, no Boldhome, Wilms Church, Duck Point, Stone Nest etc. The tribes are completely different as the Sartarite Tribes came after the Dragonkill. Indeed, there is no Sartar at all. The Grazelands do not exist, no Black Horse County, no Upland Marsh, although Delecti has a villa near the river. The Holy Country does not exist, there is no Pharoah, there are no Tarsh Exiles. It is a very different place to what we are used to.