So I get highports but what exactly does a downport do?
Also, why can’t non streamlined ships not land on surface?
I mean all the video games allow it.
Downports are typically the primary or only place for ships to land on smaller population, lower tech worlds, or those worlds that don't get much traffic (which tend to be lower tech, smaller population). For busier worlds downports tend to take smaller craft while the larger freighters and liners dock in orbit.
Generally speaking, the larger the ship the more unwieldy it is in an atmosphere, and for ships that don't need to land then they simply don't.
The rules are very fuzzy about whether or not ships have anti-grav/contragravity for lift off. Some argue tail-sitters are the norm (the MT Starship Operations goes into detail how ships like a scout or free trader "land" using their drive like a tail-sitter and then come parallel to the ground). I think that over-complicates something that should be relatively easy to explain - ships have this as a norm and they can ascend/descend vertically without issue. Since this is Traveller there are various degrees of thought on the matter and keyboard have been honed to a razor's edge to debate this. My advice is keep it simple and basic unless you need to change it.
A non-streamlined ship could be a sphere. It's not going to fly super-fast in-atmosphere, but who really cares if a 2,000 ft diameter sphere can only travel 200kph in an atmosphere to take off, hover or land? Assuming one does so vertically you'd clear the atmosphere in 45min at that speed. A partially streamlined or fully streamlined ship may ascend vertically and then kick in it's drives to accelerate and take say a 45 or even 90 degree angle to move faster. Being semi or fully streamlined means less air resistance and thus it's faster in an atmosphere. However if you are just taking off or landing it's not really a big deal - unless, perhaps, you are running from authorities, bounty hunters, crazed humans with metal in their skin, etc. Then your speed is very important.
Structurally most ship configurations should support themselves to land - though the landing area and types of landing gear can make or break a ship. As others have pointed out some configurations in sci-fi make sense, others may be more challenged. Structurally a Traveller ship is pretty strong so just use common sense and you should be fine.