Perhaps, for the sake of reason/logic then, a minor revision of point defense is required.
a) There is no reason to say you can't hit the targets out at any ranges (we have rules now for hitting smaller, man sized targets with starship weapons, it is at a -4).
b) Also, it can be reasonably assumed that the accuracy of laser applies regardless of what you're shooting (its obviously not based on size, or the laser bonus would be variable depending on the target size).
Resulting in:
Point defense at any range.
Point defense using any direct fire weapon.
Point defense at a -4 to hit missiles.
Point defense gets bonuses based on weapon type (as per normal, so +4 for beam, +2 for pulse).
You basically simplify the point defense rules, while giving more complex options for players choices in one swoop. You no longer have that weirdness of how come I can hit a small fighter at very long range but I can't hit a missile it's friggin 1km or less away? Or the How come my particle/plasma beams can't shoot a missile down by my laser beam can?
a) There is no reason to say you can't hit the targets out at any ranges (we have rules now for hitting smaller, man sized targets with starship weapons, it is at a -4).
b) Also, it can be reasonably assumed that the accuracy of laser applies regardless of what you're shooting (its obviously not based on size, or the laser bonus would be variable depending on the target size).
Resulting in:
Point defense at any range.
Point defense using any direct fire weapon.
Point defense at a -4 to hit missiles.
Point defense gets bonuses based on weapon type (as per normal, so +4 for beam, +2 for pulse).
You basically simplify the point defense rules, while giving more complex options for players choices in one swoop. You no longer have that weirdness of how come I can hit a small fighter at very long range but I can't hit a missile it's friggin 1km or less away? Or the How come my particle/plasma beams can't shoot a missile down by my laser beam can?