kevinknight
Banded Mongoose
The entry in the rulebook about the new dogfighting rules are interesting if you have fighters going at each other but how exactly do they work? With the ship combat rounds dropping from 6 minutes to 6 seconds...
1) Do weapons that normally take 6 minutes to fire once suddenly become capable of firing once every 6 seconds? Especially missile launchers?
2) What actions are allowed/disallowed within the new 6 second rounds?
3) The whole winning the dogfighting roll really only seems to matter if you don't have turrets? Is that correct? (yes I see the +2/-2 to hit)
4) Basically if a ship over 100 tons is trying to fight a ship under 100 tons it's hosed? Once a fighter gets into dogfighting range it becomes almost impossible to hit?
1) Do weapons that normally take 6 minutes to fire once suddenly become capable of firing once every 6 seconds? Especially missile launchers?
2) What actions are allowed/disallowed within the new 6 second rounds?
3) The whole winning the dogfighting roll really only seems to matter if you don't have turrets? Is that correct? (yes I see the +2/-2 to hit)
4) Basically if a ship over 100 tons is trying to fight a ship under 100 tons it's hosed? Once a fighter gets into dogfighting range it becomes almost impossible to hit?