Tenacious-Techhunter
Mongoose
phavoc said:It's part of it's engine system, but it's decided NOT part of it's Maneuver drive? Why? For the Shuttle, the engines are separate, distinct and also have different primary purposes (re-read what I wrote). Taking the absolute most expansive definition, yes, they all "maneuver" the ship. But the mechanical parts of the wing and tail ALSO function to "maneuver" the ship in an atmosphere. Taking your definition then those pieces also must be included in the Maneuver drive. However a more accurate definition is that thrusters and main drive are part of the maneuver SYSTEM. By that they are distinct pieces of a system designed to work together. Using that definition the shuttle's atmospheric control surfaces would also be encompassed within the definition. It's far more elegant and allows for many variations. I don't know why you have such a hard time accepting that thrusters would be a distinct part of the ships maneuvering system.
At no point were we talking about a combat taking place in atmosphere. We were talking strictly a space combat. Wings have nothing to do with anything. Traveller treats wings exclusively as stabilizers, not as control surfaces, and do not work in space.
phavoc said:Oh? And how is this possible? If our scout ship in question is rotating 2 revolutions per second, and it's turret's firing arc is 180 degrees, that means your fighter in question must be able to match the rotation speed through thrust. With no atmosphere or friction to work against, that means it must expend thrust in multiple directions simultaneously in order to orbit the scout ship. Traveller rules do not even fathom this sort of maneuver. And the scout ship double it's axial rotation to 4 revolutions per second, the fighter would have to expend twice as much thrust. Not to mention if the Scout ship is travelling in a simple straight line at say 2Gs, then your fighter must also expend 2Gs of maneuver thrust along the same axis in order to simply maintain it's relative station.
No, the fighter will lose that energy war very quickly. You simply don't want to acknowledge that it takes far less energy to spin a vessel than it takes to orbit around it (which requires a great deal of thrust vectoring/maneuvering). And you refuse to consider that the turreted vessel could perform both pitch AND yaw maneuvers at the same time - the fighter could not hope to match such maneuvers. And all of this maneuvering takes place under newtonian physics rules.
Actually, Traveller rules explicitly allow this sort of maneuver; from any orientation you can thrust in any direction at all. At double the rotation, the fighter would only have to spend twice as much thrust at the same radius; at half the radius, it can use the same thrust. I already accounted for thrusting in a given direction in my previous analysis; actually, for the Fighter Craft, that’s the best-case scenario, because it means that the ratio of remaining available Thrust is in the Fighter Craft’s favor. It would be better if the Ship thrusted more chaotically.
The Fighter Craft wins the energy war because it always has thrust that exceeds its target; for typical examples, anyway. The point you’re trying to argue is that the rate at which a Ship consumes energy to spin in place is less than the rate at which the Fighter Craft does; but Mongoose Traveller doesn’t model that... at all... so long as your ship has power, you can thrust and spin and whatever for as little or as long as you like. More to the point, both ships can do it for at least as long as it takes to kill the other. You’re presenting a baseless argument that sounds like it might be relevant if the math worked out, which it might not, and if Traveller had those rules, which it doesn’t.