Nerhesi said:
However, while "dog fighting" as a text-title has been rare in traveller (and Im almost sure it's in 5th edition by the way); advantages for fighters have functionally existed in MANY versions. Size advantages, agility advantage, increased thrust (therefore more speed, maneuverability and dodging), or even the inability to hit at certain ranges... So it is unfair to say Mongoose Strayed here. In fact - I think I can honestly say MgT is the only version (along with T5 perhaps?) to actively limit the fighter's ability in light of it's advantages (massively reduced weapons range).
You had me till here. Smaller craft vs. larger ones has been a perennial issue since combat between craft was capable. The larger you are, the more weapons, more armor, more crew, more coffee makers, more everything you get to mount. Smaller craft have always been more nimble, had fewer weapons, less armor, fewer coffee makers, heck, even fewer bathrooms.
But Mongoose didn't create smaller craft, didn't create agility, didn't create dodge, didn't create a whole lot of stuff. What they've done is try to shoe-horn in some Star Wars-esque fighter concepts to make things more "exciting". Except I think the rules are still immature. Changing combat rules from 6min to 6 seconds is rather silly. It also screws with the rules because now you've made different combat timings when it's quite possible you are going to have mixed groups. I don't say "dumb" because the rules are just out and I think they still need work. If they retain the far shorter rule set, then I think my opinion will shift to officially being "dumb".
The weapon range issue is one that was put in to nerf fighters. A missile fired from a small craft or a battleship is no different. A 1.21 gigawatt laser fired from a fighter vs. a capital ship is no different. Under the old rules, only GURPS had differences that set apart lasers based on power output. Ergo a pulse laser in a fighter is the same power, same everything as one mounted in a cruiser. What they've done here is to introduce artificial constraints without providing any sort of underlying structure to justify them.
It makes a lot of sense to have smaller craft with more speed and agility because they are smaller. It makes no sense to have an armor factor 15 fighter that is comparable in damage resistance as an armor factor 200,000 ton battleship. Now THAT is dumb. Small craft are supposed to be agile BECAUSE they are death traps, and their agility is their survival mechanism.
Let's be honest and state the obvious - Traveller rules for starship and small craft combat aren't the best. There are many game systems out there that are far better. But that's ok because starship combat rules for Traveller have always been an add-on to the RPG aspect of the game, not vice-versa. If you want to fight with better rules that have a stronger foundation I suggest you move on to a different combat system for that and when your ship combat is completed you jump back into the RPG portion. But trying to "fix" the rules as they stand is going to be a long, hard slog that will probably officially go nowhere.