AnotherDilbert
Emperor Mongoose
I'm trying to figure out how fighters, and hence dogfighting, works. I do not think I'm succeeding.
Since ships are not moving individually, but only the added movement is performed, it seems that all movement is executed at the same time [undefined].
"immediately start using the Close Range Combat rules" seems to indicate that the dogfight is resolved before space combat is resolved [undefined].
Presumably only 60 short round are resolved before the space combat round continues [undefined]?
If more than one craft on each side are close is it one dogfight, or several small dogfights? [undefined] The dogfighting rules talk about the winner and the loser, so it would seems we would make many small dogfights? If there are many small dogfights should the survivors form new small dogfights until the 60 short rounds are concluded, or next space combat round?
We are specifically not using the space combat system pp154-163, but the personal and vehicle combat systems pp70-75,130-136. So all the good stuff like PD, EW, Dodge, or salvoes are not available.
Each weapon fires individually, since the linking rules are part of the space combat rules?
Stuff that are not part of the combat rules, but equipment rules can still be used, like computer software or Accurate?
The Personal & Vehicle combat rules says very little about missiles: So I can only assume they are standard ranged weapons. The Smart trait is lost at short range in the space combat rules, but we are not using them, so Smart is used?
Each person rolls for initiative, and acts individually, so each Gunner fires his weapons separately. Gunners can use the Minor Action "Aim". Pilots can use "Evasive Action" p132 to get an -DM on all attacks your vehicle makes or suffers.
Technically Gunners should use the Heavy Weapon skill to fire weapons p133?
We use the Vehicle damage system p133-135,
How am I doing so far? I guess that what I have concluded here is not what is intended?
Core said:Note that once a spacecraft moves to within Close or Adjacent range of another, immediately start using the Close Range Combat rules.
Core said:Combat is conducted using the dogfighting rules for vehicles. Remember to take into account scaling differences for damage and attack rolls as described on page 158 [157].
OK, ships in close combat uses another combat system, somehow at the same time, but at another timescale.Core said:Combat rounds in dogfights are six seconds long and follow the normal combat rules as detailed on page 71. The combat steps detailed on page 158 [154?] are not used in dogfights.
Since ships are not moving individually, but only the added movement is performed, it seems that all movement is executed at the same time [undefined].
"immediately start using the Close Range Combat rules" seems to indicate that the dogfight is resolved before space combat is resolved [undefined].
Presumably only 60 short round are resolved before the space combat round continues [undefined]?
If more than one craft on each side are close is it one dogfight, or several small dogfights? [undefined] The dogfighting rules talk about the winner and the loser, so it would seems we would make many small dogfights? If there are many small dogfights should the survivors form new small dogfights until the 60 short rounds are concluded, or next space combat round?
We are specifically not using the space combat system pp154-163, but the personal and vehicle combat systems pp70-75,130-136. So all the good stuff like PD, EW, Dodge, or salvoes are not available.
Each weapon fires individually, since the linking rules are part of the space combat rules?
Stuff that are not part of the combat rules, but equipment rules can still be used, like computer software or Accurate?
The Personal & Vehicle combat rules says very little about missiles: So I can only assume they are standard ranged weapons. The Smart trait is lost at short range in the space combat rules, but we are not using them, so Smart is used?
Each person rolls for initiative, and acts individually, so each Gunner fires his weapons separately. Gunners can use the Minor Action "Aim". Pilots can use "Evasive Action" p132 to get an -DM on all attacks your vehicle makes or suffers.
Technically Gunners should use the Heavy Weapon skill to fire weapons p133?
We use the Vehicle damage system p133-135,
So apparently some aspects of the craft will have less armour by default, which the dogfighting rules explicitly allows us to exploit.Core said:Vehicle Armour
Even on dedicated military vehicles, the roof and floor tend to be weak points in their structure that a canny enemy can exploit. Unless otherwise stated, all vehicles will use half the value of their side armour against attacks on the roof, and half the value of their rear armour against attacks on the floor.
How am I doing so far? I guess that what I have concluded here is not what is intended?