Changing the name would be fine, to duck and weave or evade or anything like that. The idea behind dodging is:
(1) Hitting a stationary target is significant easier than hitting one that is actively evading.
(2) People don't all evade equally.
Therefore, there exists a need a to simulate that effect.
And from a game-design perspective, as others have stated, the more effect a player and their character can have, the better. We need to avoid the "sorry, nothin you can do, you're hit".
This was a big big issue in a very similar (mechanically) game to Mongoose Traveller, Decipher Lord of the Rings (a game I love). It became mechanically unplayable (sometimes right after chargen) because the 2d6+characteristic+skill+misc mod grew super fast compared to very little defensive modifiers. Rolls became trivial.
In Mongoose, coming out with a conservative +1 Dex DM and 2 in gun combat, a player can very quickly get a skill-wire, a sighting aid. You're at a +6 to hit (aiming) for a few hundred meter range with a gauss rifle, with the only mod being a -2 for cover.
Given a few sessions, an augment later, and some very easy training, you're at Gun Combat 4, a dex mod of +2 (either good chargen or augments), and every shot goes from very easy, to trivial no matter what your target is doing or how far it is!
Anyways - the 2d6 system is elegant and one of my favourites. It just requires careful design or else rolling becomes trivial and the challenge is gone (and when people start shooting at you, there is really nothing you can do either)
Sam W