Dodge Question

CaptainClark

Mongoose
Alright, this may seem like a silly question, but it came up in a game recently and is based on the wording of a rule vs. what people feel the spirit should be.

The question is:

Is dodge taken per Attack, or per Hit?

1. Per Hit, which is acctually what is written, would be like Interceptors, rolling vs. each dice that hits. It means dodge isn't all that useful (but much better then nothing, obviously!) and makes me wonder if Fighters and/or Whitestars are all that survivable afterall.

2. Per attack, would be somewhat more like Adaptive Armour and GEG, which would make Dodge incredibly powerful and useful, and feels more right (either you dodge an attack or you don't, you normally don't just dodge part of an attack). That said, this DOES seem too powerful.

As I said, it came up as a rules question the other night during a game, which lead to quite a long debate (which of course, is somewhat game disruptive). As written, I'm assuming it should be interpretted as the first, but would like clarrification for future reference and to avoid future debates.

(and I just realised this should probably have been in "Rulemasters". My apologies!)
 
the text says you roll for each hit to negate the attack.

so let's say:

- i fire 8 dice of AD
- i hit with 5 AD
- the defending player rolls 5 dodges and negate as many hits as were successfull on the dodge?

or

- the defending player rolls 5 dodges and if one is successfull he negates the full attack (which is waht is implied by the dodge description)

but that second one would make dodge more effective the more dice is thrown at you. which is unlogical...
 
Thanks guys, that's what I thought. Though I would have thought subsequent beam hits would also be discounted (as an effect of the attack/hit....of course, as they are rolled immeadiately and generate additional hits it does cause a bit of a complication....of course, easiest way to solve this is to look at the turn sequence and see that dodges are rolled AFTER all the attack dice....so, that would mean extra beam hits would also have to be dodged....scary.)


Yann....that's a good point. The wording in Dodge is unclear and vauge, flipping between the terminology of Hit and attack. Something for them to clear up later I suppose. But as it is written, it seems to mean per hit.

Again, thanks everybody.
 
the wording virtually everywhere is unclear and vague.
It is something I hope they work on the next time around...
 
It was one of our biggest disappointments with the new rules. To much seemed cut and pasted form previous editions with a few new lines tacked to the bottom to clarify. I would have thought a new edition would be more than clear that just tacking the FAQ onto the previous blocks of text.

Not that things didn't change, just the stuff that was not change completely on a mechanical level got that treatment.

Ripple
 
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