Antalon said:In addition: how do you keep track for multiple NPCs? Counters / poker chips are fine for players but what can the GM do?
Antalon.
Mugen said:Don't forget that if you remove the extra action, 2 handed weapons become incredibly good, as they deal more damage than 1 handed ones, and are as good as shields for parry due to their size.
Antalon said:I'm going to give it a go with some similar counters/markers, hopefully is will work.
Antalon.
taxboy said:Mugen said:Don't forget that if you remove the extra action, 2 handed weapons become incredibly good, as they deal more damage than 1 handed ones, and are as good as shields for parry due to their size.
Logic dictates the extra CA stands but has to be used for a parry only, and i encourage my players to use a wepaon that fits with their characters not just min-max it...
..not that that always works..
Dan True said:To my understanding you can attack at whatever range you are, as long as the weapon is long enough. So even if he is within fist-fighting range, you can still hit him with your spear (albeit it would be awkvard). You just can't parry with your spear.
Of course, in completely ridiculous situations I would rule a penalty.
- Dan
Deleriad said:I have occasionally wondered about this. I think you can remove the extra CA for dual wield styles if you do the following.
The riposte Combat Manoeuvre is changed to state that the attacking weapon must be different from the defending weapon. And the target of the riposte can't defend with the same weapon he just attacked with.
That way riposte becomes more useful in general and becomes most effective when dual wielding.
Note also that
Dual wield styles also allow you to pin with the parrying weapon while attacking with the offensive one.
Finally shields are the only things that allow you to parry missiles. I also personally allow PCs to use shields as 'mobile cover' or to keep them slung as incidental armour points.
Still and all, I don't find the extra CA to be that much of an issue. I do rule that it must be used for the combat style that provides it (attacking or parrying) but other than that I'm happy to play with the rules as written.
Antalon said:I have attempted to resolve the problem of tracking CA by designing a tracker form, to be used with coins / counters. It can be found here: http://basicroleplaying.com/downloads.php?do=file&id=382
I'd be grateful for any feedback -I've not yet tested this with players!
Antalon.