I find the task check mechanic and PP rating to work well for this...
The 'more' power for 'speed' equivalent I use is simple Engineering checks for boosting PP and M-Drive rating. I use 1d6 for number of combat rounds.
As rating goes below M-Drive, max G suffers as per normal, and skill can be used to 'boost' as above.
'Diverting' power for weapons is only necessary when PP is damaged or under-designed, otherwise, there is always enough power for the ship and its systems.
When PP is damaged (normally or in combat), subtract 1d6 from PP rating. If rating becomes less than 1, then all systems are effectively 'offline' and skill will be necessary to even run life support or fire a weapon (even missiles). I assume lighting has emergency backup for 5 combat rounds - and life-support will generally not be a problem till after combat (and normally, MGT PP emergency power/failure rules apply).
'Boosting' for screens could be handled by allowing Engineering skill to be added to screen damage reduction (see pg 150 in Core) - lowering PP rating by equal amount for 1 (or 1d6) round regardless of success.
With HG, MGT does have some some power point stuffs for Black Globe considerations and for maximum weapons (like spinal mount), as I recall.
The 'more' power for 'speed' equivalent I use is simple Engineering checks for boosting PP and M-Drive rating. I use 1d6 for number of combat rounds.
As rating goes below M-Drive, max G suffers as per normal, and skill can be used to 'boost' as above.
'Diverting' power for weapons is only necessary when PP is damaged or under-designed, otherwise, there is always enough power for the ship and its systems.
When PP is damaged (normally or in combat), subtract 1d6 from PP rating. If rating becomes less than 1, then all systems are effectively 'offline' and skill will be necessary to even run life support or fire a weapon (even missiles). I assume lighting has emergency backup for 5 combat rounds - and life-support will generally not be a problem till after combat (and normally, MGT PP emergency power/failure rules apply).
'Boosting' for screens could be handled by allowing Engineering skill to be added to screen damage reduction (see pg 150 in Core) - lowering PP rating by equal amount for 1 (or 1d6) round regardless of success.
With HG, MGT does have some some power point stuffs for Black Globe considerations and for maximum weapons (like spinal mount), as I recall.