DNDifying Conan D20

What should I do?

  • Adapt

    Votes: 0 0.0%
  • Shoehorn

    Votes: 0 0.0%
  • Burn in hell blasphemer!

    Votes: 0 0.0%

  • Total voters
    0

Jotenbjorn

Mongoose
I'm vaguely considering adding nonhumans to my next Conan campaign. Supposing I did commit said blashphemy, would it be better to change existing human races into nonhumans or shoehorn nonhumans wherever I can find room?
 
Start the fire, men! You know how it should be handled :wink:

Seriously though, how would you approach to such conversion? Adapt them if you like but don't cross your players if they'd disapprove.
 
I'll keep the wood coming boys. If you want to play D&D the play D&D. If you want to play Conan then live without the nonhumans. Unless you plan to use them as the henchman of an evil sorcerer. Highly overdone as it is.
 
Hervé said:
Burn in hell blasphemer!

What's the point in playing Conan, then?

For one I like the rules, for another I love the feel. I don't think non-humans would ruin the setting, though they'd be different. Elves would go more along the lines of what they were believed to be in medieval England, as in not friendly. The other races of course would not follow the DND standard. If I adapted races, the Wazuli would become dwarves for example. Playing a non-human would be a serious role-playing challenge, and played poorly would probably end up with a lynching. The main reason for this is I'm having trouble finding Conan enthusiasts, and I thought adding nonhumans might bring in the 3.5 crowd. Then the conversion can begin.
 
Zaskar24 said:
I'll keep the wood coming boys. If you want to play D&D the play D&D. If you want to play Conan then live without the nonhumans. Unless you plan to use them as the henchman of an evil sorcerer. Highly overdone as it is.

Evil gnome henchmen for Thulsa Doom? Sweet.
 
Why not just adapt your D&D campaign to Conan rules?

The thing I've always disliked about D&D is that the myriad semi/demi/quasi-human races are just humans in fancy dress. They're not actually very different. Sure they get stat tweaks and some benefits (darkvision etc) but essentially they aren't very non-human.

Dwarves: short, stout, rather gruff humans who like beer and live underground
Elves: tall, thin, rather effeminate humans who like music and live in the forest
Halflings: very short, rather fat humans who like eating and don't wear shoes.
Half-Orcs: ugly, coarse and violent humans who like violence.

But that's beside the point...

Elves and such are very un-Hyborian. So you're really talking about using Conan rules in your own D&D world (that might use Hyboria as a basis for political groupings). Can't see the problem there. But it's not a Conan game.
 
While I personally agree with Demetrio (and your comment about turning the Waziri into dwarves rather confirms much of what he said about the races being humans in disguise), far be it from me to limit the imaginations of others.

This might help - or spark some ideas on how you might mix Tolkien's mixed-race world with Howard's human-centered world.

From the First to the Hyborian Age: a combined Tolkien/Robert E. Howard timeline

Enjoy your blasphemy!
 
Not something I would personally be interested in. But since we adapted some of the Conan rules into our DnD games when playing that instead.

So I can understand your desire. i would say adapt them to fit the world better. It would take more work and you would lose part of the conan feel but I think you could do it, if thats what you want.
 
The result would not be a Conan campaign at all. But feel free to rip other d20 settings like Starwars and enjoy the red guard of Thulsa Doom. :lol:

W.
 
Now that we already know, you're not living to see tomorrow... I'm still curious how you're gonna handle that addition, squidyak?
 
As with all things, just add what you need into the system, weather it is other rces, more different "magic" styles or what-ever. After buying almost everything now for the current two versions of Conan I am going to combine Conan, D&D v3.5 d20, and BRP all togethere for my next re-write of my campain world. I guess I will get the new rules that Piazo puts out as well too.

Penn
 
Tweaking different systems and settings to create your own game world is one thing. Putting elves and dwarves in Conan is an entirely different matter.
 
Hervé said:
Tweaking different systems and settings to create your own game world is one thing. Putting elves and dwarves in Conan is an entirely different matter.

Well. He could be using http://www.novanotes.com/fantime.htm as base line.

His sessions. No-one can force him to stay 100% pure. If he wants to mix things up then remember it's his world he's altering. Everybody creates their own world the second they GM a RPG.
 
I have no issue with adding Tolkien races into a Hyborian-styled setting - hell first edition AD&D was just that! Glenn Rehman did a fantastic work adding Tolkien-styled races into his mostly Sword & Sorcery world of Minaria (from the Divine Right wargame. q.v. it). He did this with no real knowledge of D&D, and created them in a clever way - with elven Nazis, gypsy half-elves, dwarven hillbillies, backwards trolls, and so on. The Hero Quest boardgame plays like D&D, but it has an edgy Sword & Sorcery style to it.

If you are importing D&D Humanoids into Conan, I suggest adding background skills for all of them, and more racial abilities to some of the monster races (like Goblinoids) to better round them out. Its also good to consider how humans might relate to them. Halflings for example, would likely to be bullies or enslaved do to their small size - a Halfling warrior would not be taken all that seriously. You can replace some Hyborian races with D&D races (Turans -> Hobgoblins, Darfari -> Orcs, Pathenian -> Elves, Nordheimer -> Dwarf). Drows and Githyankis are a perfect S&S race, as Conan-styled fiction is full of degenerate races. Hell, D&D is full of REH/HPL/CAS inspired monsters - Snakemen (Yuan-ti), Mind Flayers, most aberrations and non-magical beasts. The beauty about role-playing, is that you can add all sorts of elements into your games - I find that to be the fun part.
 
In my soon to redesigned campaign realm I will use Humans, Dwarves, and Halflings as player races. For NPCs, I will also have Ocrs, Trolls (based off Norse myths), Ogres, Giants, and Fae. Humans are the main focus for my campaign as always.

Penn
 
Well...

I don't know about the whole "burning in hell" bit, but...

My opinion is that if you're going to add non-human races to Conan... Just pick up AD&D, second edition. Make it a bit gritter, a bit darker.

I understand that you like the Conan rules and all, and that's fine. If you want to shove in elves, dragons and so on in your game, fine.

But like it was stated earlier... Why take the Conan game when there are perfectly acceptable games for fantasy worlds out there?
 
David St-Michel said:
But like it was stated earlier... Why take the Conan game when there are perfectly acceptable games for fantasy worlds out there?

Maybe he likes Conan rules more than others and general feel of Conan is closer to his liking than say Forgotten realms?

Maybe he wants low-magic world with elves and dwarves. Most settings with elves and dwarves would be high magic like reqular D&D. Maybe that's not what he wants?

Sure he could take AD&D and bring it closer to conan but maybe conan rules are better and maybe conan is closer than AD&D to what he wants.

If I have to redesign 10% rather than 60% I know I'll start with the one requiring lesser amount of redesigning.
 
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