The Campaign pack outlined below is intended to support a hex map based narrative B5 Campaign for the Dilgar War. This pack ties in with Da Boss’ Dilgar War fan pack, all ships and special rules are covered in this pdf http://www.mediafire.com/download.php?tm024mmyygj
The Campaign is intended to run over two days. Two equal sides of players clash to determine the outcome of the Dilgar War.
Broken into 2 phases;
Conquest - Day 1
The Dilgar side will be led by a Grand Admiral who will decide grand strategy, provide resources and direct his fleet and that of his subordinates. Initially the LONAW will have to stand and fight alone.
Extinction or Victory- Day 2
Both sides will be led by a Grand Admiral who will decide strategy, provide resources and direct his fleet and that of his subordinates and allies.
Campaign Pack background
The Campaign has a tiered structure to allow levels of strategic detail to be worked into the Campaign.
Each Player will be the commander of a starting force chosen from the races as outlined below. One player from either side will also be a Grand Admiral.
Choose one race from;
Dilgar, EA-Early, Abbai, Balosians, Brakiri, Cascor, Descari, Drazi, Hurr, Hyach, Ipsha, Markab, Pak’Mar’a, Vree, the Centauri Republic or the Narn Regime. The choice of fleet will dictate starting locations and affect the GMs (Games Masters) strategy and game play.
Starting Forces are limited to 10 FAP’s (Fleet Allocation Points) at Battle level as per the Dilgar War pack. CQ of 4 for all ships as necessary (excl. Flag ship CQ 5)
You start with 50RP points as an allocation of logistics from higher command. This initial starting Fleet constraint is imposed:
Primary Task Force: 5 Pts Battle fleet, players may select a maximum of 1 War Level Ship only, which acts as the Flagship.
You may allocate your Flagship to any other ship of any other level however if you select a War level ship it MUST be your Flagship.
Recon Patrol: 3 Pts Raid force. MUST include at least 1 Scout ship if 1 is available to your fleet
A max of 3 additional Independent Squadrons: Remaining Fleet assets distributed as desired.
All ships must be in or before the ISD date of 2232.
Each Fleet (max of 5 as above) is represented for Hex movement by a Flag on the campaign map.