Dilettante

Actually, now I think about it (rather than yet another book about guns), a volume dedicated to designing star systems and how to create worlds would be also useful.

After all, without worlds (a very basic Sci-Fi need) there is no exploration, reason for starships, interstellar trade, etc. etc.
 
Lord High Munchkin said:
Actually, now I think about it (rather than yet another book about guns), a volume dedicated to designing star systems and how to create worlds would be also useful.
I thought this one was already "under construction", at least I seem to re-
member some talk about it ... ?
 
@somebody: Very nice, but beyond expanded careers for different MoS within the Army/Marines, what else would we need that isn't somewhere else?
 
rust said:
Indeed. A bit more information on the science (university careers, insti-
tutions, terraforming, expeditions, gear ...) would be a lot more useful
for me than yet another description of how people can kill each other.
I think citizen and scholar careers would probably go in the same volume much like nobles and entertainers in Dilettante. Book 9: Colonist?
 
Lord High Munchkin said:
Actually, now I think about it (rather than yet another book about guns), a volume dedicated to designing star systems and how to create worlds would be also useful.

After all, without worlds (a very basic Sci-Fi need) there is no exploration, reason for starships, interstellar trade, etc. etc.

I would agree. I think this is something that would be far more useful than another catalog of weapons.
 
darktalon said:
rust said:
Indeed. A bit more information on the science (university careers, insti-
tutions, terraforming, expeditions, gear ...) would be a lot more useful
for me than yet another description of how people can kill each other.
I think citizen and scholar careers would probably go in the same volume much like nobles and entertainers in Dilettante. Book 9: Colonist?

It would make sense but Colonist seems to be a bit too narrow for a book that includes Scholars and Citizens... Book 9: Professionals?
Since this is a book that will cover doctors and scientists as well as colonists, laborers, and other "unlikely heroes."
 
Let's see... for Scholars & Citizens, the careers could be:

(On the Citizen side)

Agriculturalists: primarily rural folks, involved in floraculture (crops and forestry) and/or husbandry (covering domestic and wild animals - hunters would be included in this). While hydroponics can produce more food in a given area, it's expensive compared to farming, and people want "real" food. Despite the best efforts of science and technology, it's people like these who feed the vast majority of the populace.

Labor: the workers in factories and mines, the construction brigades, the blue-collar masses. They don't plan projects, they build them. If it involves making things, these are your people.

Service: the white-collar soldiers in the armies of business. If you're dealing with a company, the odds are good that the face that company wears is one of these people. (Only the tiniest minority of customers get to deal face-to-face with the Big Boss Man - and that usually involves being the Customer Who Can Break the Business.)

(On the Scholar side)

Field Researchers: sometimes, the only way to get the information is to out in the wild and track it down. These are the unsung heroes who do that.

Lab Technicians: sometimes, the only way to get the information is to isolate it and rigorously experiment. These are the unsung heroes who do that.

Intellectuals: whether in an ivory tower or the Groves of Academe, the true lover of knowledge spends untold ages refining the powers of thinking and their products. But always remember: what matters is who publishes first!

Anybody got any other categories?
 
dreamingbadger said:
Citizens, Scholars and arguably Army, Marines still need to be covered. I know Merc sorta does the last pair... but it has a very "Merc" view rather than a military one IMO

Well... it DOES have two new military careers, aside from the merc ones. (Mind you, while we're detailing obsolete military organisations, why not include Horse Cavalry and Pre-Gravitic Space Forces... ;) )

IMHO it has been a big design mistake to expand EVERY specialisation into three new specialisations (plus any amount of new ones). It should have been sufficient to expand the tables for the existing basic careers and add some genuine new ones (like Mercenary did). The rot set in with High Guard and was further compounded in Scouts. I don't mind so much when they take a "specialisation" that was in fact a different career (i.e. Belter and Pirate are not just sub-arms of the same service like Survey and Courier are), so Rogue actually works quite well, and I have good hopes for Dilettante and any Citizen/Scholar book.

On that topic, how about simply "Civilian"?
 
The problem is that calling it just 'Civilian' gives the impression (justified, or not) that there is a disparity of importance between "military" careers that are sooo different that they need mountains of books, and the insignificant "non-military" that can be summed up in a slim, single volume.

In reality it should be far more weighted the other way. For example, there are lots of different types of soldiers, but there are an equal variety (if not more) of accountants and workers in the financial sector.

I'm sure someone will say "but there are not many 'accountant-adventurers'"... but there are not many 'heavy-weapon specialists' either. There are, however, quite a few "ex-whatever" of both who are.
 
Lord High Munchkin said:
The problem is that calling it just 'Civilian' gives the impression (justified, or not) that there is a disparity of importance between "military" careers that are sooo different that they need mountains of books, and the insignificant "non-military" that can be summed up in a slim, single volume.
Besides, many of the character types in other books also come under the "civilian" heading (merchants, dilettantes, scoundrels, some psions and agents and arguably scouts are all civilians) so it's probably too broad a label.
 
rinku said:
On that topic, how about simply "Civilian"?

Darktalon already summed it up pretty well. Nobles, Entertainers, Merchants (except perhaps the Merchant Marines,) and Scoundrels are all also "Civilians." "Professionals" or "Tradesmen" implies a level of education and training for a specialized task.
 
What I am wondering, career wise anyway, is this. Psion didn't cover it and neither did Merchant Prince, so I am hoping Darrian or Zhodani will, and that is a psionic merchant character. The other books are too specifically Imperium characters. Seems a Darrian or Zhodani merchant character would have a leg up on the competition. Doing a deep probe to figure out exactly how low the guy will sell sell the cargo has it's advantages does it not? There are a lot of other careers that being a psion would be a perk in as well. Especially since not everyone is running characters or campaigns set in the Imperium. Anyone else think this would be a help to YTU? Might be just me.
 
DeadMike said:
What I am wondering, career wise anyway, is this. Psion didn't cover it and neither did Merchant Prince, so I am hoping Darrian or Zhodani will, and that is a psionic merchant character. The other books are too specifically Imperium characters. Seems a Darrian or Zhodani merchant character would have a leg up on the competition. Doing a deep probe to figure out exactly how low the guy will sell sell the cargo has it's advantages does it not? There are a lot of other careers that being a psion would be a perk in as well. Especially since not everyone is running characters or campaigns set in the Imperium. Anyone else think this would be a help to YTU? Might be just me.

While psions are mentioned in Alien Module 3: Darrian, nothing as far as a psionic merchant. Dunno about Alien Module 4.

Could be interesting though.
 
Somebody said:
And IIRC the Space Feys<<<Darrians(2) are no more psionic than the real humans.

They aren't but the Confederation doesn't persecute those with psionic abilities like the Third Imperium so they have a better chance of developing their then in Imperium space.
 
DeadMike said:
What I am wondering, career wise anyway, is this. Psion didn't cover it and neither did Merchant Prince, so I am hoping Darrian or Zhodani will, and that is a psionic merchant character. The other books are too specifically Imperium characters. Seems a Darrian or Zhodani merchant character would have a leg up on the competition. Doing a deep probe to figure out exactly how low the guy will sell the cargo has it's advantages does it not? There are a lot of other careers that being a psion would be a perk in as well. Especially since not everyone is running characters or campaigns set in the Imperium. Anyone else think this would be a help to YTU? Might be just me.

Hmmm, you know I never thought about it but you do make a good point. While I don't possess Somebody's... confidence that a plain old Imperial merchant or citizen would have the appropriate counter-measures handy for dealing with a Zhodani (especially if the GM springs one with no warning.) I do agree that creative uses of psionic powers do not require a particularly special career. For something like using telekinesis to assemble something from scratch without any physical tools, that I would say "okay, take a stint in the Psi-Artificer career." Assembling an item without physical tools would be a very exhaustive task require specific training AND likely become how the character earns his living.
For a telepath merchant, I would not do anything special. A career is how a character earns a fair wage, his ability to read minds is just an advantage he employs to do his job better. He would still need to possess an education in economics and deal-making. Those skills, not his telepathy, are what makes or breaks him. Psionics just help lessen the blow or enhance the boon.
 
I was going to respond by saying that a Psion merchant career was unlikely, given that the Merchants in Zho space are all Proles (Nobles and Intendants might be CEO's and major shareholders, but it's not their role to do the actual trading), but that's not the point - Book 4 is intended as a general Psion resource, and MANY of the careers in there aren't intended for the 3rd Imperium setting. Plus, once trained, there is nothing preventing a Psion pursuing a merchant career and keeping their abilities secret, especially the more subtle ones like Enhanced Charisma (which is NOT blocked by psi-screens).

So, yeah. Seems like an odd omission. I guess they didn't have room to provide a psi-version of every basic career.
 
rinku said:
So, yeah. Seems like an odd omission. I guess they didn't have room to provide a psi-version of every basic career.

I am sure there are thousands (if not more) careers, so I understand this. It just seemed to me that there are other cultures besides the Zhodani and the Imps. Vargr seem to me like a perfect race for this kind of career, but the Darrians might be also. I have (unfortunately) not had the opportunity to be in a low combat high trade campaign. I would love to do one though and was trying to figure the perfect character for that type of campaign. For some reason that popped into my mind. Thought I might not be the only one that this would appeal to.
Mike
 
DeadMike said:
trying to judge when it will get here.

Just informed by Amazon that the book will be here June 07 2010.
dreamingbadger got his May 21, 2010. Looks like a 17 day difference. I thought Merchant Prince was faster than this. Oh well. :)
 
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