Destructive

Old timer

Banded Mongoose
Having just brought the new vehicle hand book for traveller, and finding it an excellent book, i have a quick question. Some of the weapons, mainly the ones mounted on the hammers slammers vehicles, are noted as being 'destructive', but this is not explained in the book, and i do not own hammers slammers for traveller. So what this does the destructive trait mean,and what is it in game effect?
 
Oh good, I'm glad it's not just me.

I scanned through every PDF I've got, and while the word is used a time or three, it's never defined as a weapon characteristic in any of the standard Traveller/3I stuff.

I suspect it has something to do with that whole "full damage to X radius, half damage out to 2X radius" that you see on the plasma, fusion and meson weapons...
 
OK, I know I sent in that clarification.

Yep, I requested them to add that along with the section where it describes different ammo types, like AP, MegaAP etc.

I do not have Hammer's Slammers in front of me, but I will post that clarification when I have the chance.
 
Huh. Aren't all weapons, by definition, destructive? I mean, I've never heard of a constructive weapon.

Just sayin'...
 
Project Genesis?

That weapon thing from Star Trek, that takes a living, breathing planet and turns everyone on it into Phil Collins?
 
alex_greene said:
Project Genesis?

That weapon thing from Star Trek, that takes a living, breathing planet and turns everyone on it into Phil Collins?
ROFL! I stand corrected..or would if I wasn't ROFL.
 
alex_greene said:
Project Genesis?

That weapon thing from Star Trek, that takes a living, breathing planet and turns everyone on it into Phil Collins?

The prototype turned you into Peter Gabriel.
 
"Some weapons are noted as being Destructive (D). Such weapons reduce the armour of the target on a successful hit equal to the number of dice it rolls for damage. Armour is reduced after the attack. For example, a weapon doing 10d6 Destructive damage reduces the enemy’s armour by 10 after an attack."
 
Mytholder said:
"Some weapons are noted as being Destructive (D). Such weapons reduce the armour of the target on a successful hit equal to the number of dice it rolls for damage. Armour is reduced after the attack. For example, a weapon doing 10d6 Destructive damage reduces the enemy’s armour by 10 after an attack."


That being from Hammer's Slammers I presume.

The Destructive addition opens a can of worms doesn't it? Was the idea thought through and playtested?

So non-Destructive weapons do what? Magically teleport through armour without damaging it?

So Destructive weapons impart all the damage to the target AND as a bonus slag the armour too. What if the target is unarmoured? Lightly armoured? Are we not then seeing an overpenetration effect? And what then? Is there a rule for that? Carrying damage through to the next target in line if available?

That's just off the top of my head in the time it took to type, I'm sure a little thought would raise other concerns and questions. Are there answers? Or is the above the whole entirety of the rule?

EDIT: Have to add another thought, they just keep rushing on. What about a "miss" as in a failed To-Hit roll does not always mean a clean miss, but may be a hit that doesn't penetrate for damage. Does a Destructive weapon not still damage armour then?

etc. etc. etc...
 
Huh. I guess I can see that...

No, not going to fly in my games I'm thinking. I like the idea of armor ablation, but not enforced by the type of weapon - and certainly not only applicable to plasma guns (and not to fusion? Interesting...)
 
Fusion guns are Super-Destructive, which is something like double damage to Armour. The idea is that high energy weapons, like the powerguns, expend all their energy when they strike the target. They penetrate by brute force, doing so much damage that some goes through. All that damage goes somewhere, in this case into the armour itself. This rule works best when used with the Armour Location rules, as it would only damage armour along one facing. The rule was playtested in Hammer's Slammers playtesting,

In Traveller vehicle combat, a Miss is a Miss. Not a bounce off armour, but a Miss. Armour doesn't affect To Hit.

If a vehicle has no armour, then that excess energy is effectively wasted. It could go in Hull, but the rule isn't written that way. A high-energy strike on an unarmoured vehicle would do a great deal of damage to it regardless.
 
Hmm, so, are starship turret weapons also Destructive? Or Super Destructive? What about Bay Weapons? Super-Duper Destructive? And Spinal Mounts would be what? Googleplex Destructive? And is starship armour Super Armour? Comparative to vehicle armour that is damaged by Destructive weapons of course.

I'm sure the Hammer's Slammers playtesting covered this right? The problem is when it gets introduced into the general rules line without explanation, caveats, and testing.
 
Given the scaling effects of starship weapons on vehicles, ammo types and weapon characteristics become superfluous. Likewise, the scaling effect of starship armour compared to vehicle weapons makes most other descriptors pointless.
 
Colin said:
Fusion guns are Super-Destructive, which is something like double damage to Armour.
Looks like another typographical problem then, as the PDF I have from DriveThruRPG has Plasma A guns as Destructive and RF Plasma B's as Ultra-Destructive and no notation at all on Fusion Z guns.

And where did the other guns go from this list? Are there X and Y Fusion guns in the CSC?
 
All plasma guns are Destructive, while all Fusion Guns are Ultra-Destructive (Double damage to Armour)

I'll make an errata entry as soon as I have time.
 
Colin said:
All plasma guns are Destructive, while all Fusion Guns are Ultra-Destructive (Double damage to Armour)

I'll make an errata entry as soon as I have time.

I'm a bit dubious about this, are you just justifying a misprint? Someone got the Hammer's Slammers power guns confused with normal plasma guns, and suddenly it becomes a rule change. Arn't big plasma guns already hugely effective? Still not clear why this is only effective against armour.

If this, then why not make all laser rifles AP weapons?

Egil
 
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