Old School
Mongoose
I get your point (pun intended) that point defense is an action, not an attack, but I can't find the logic in a weapon who's only advantage is its accuracy suddenly loses that accuracy when you need it most. So I give beams a +2 advantage over pulse lasers in point defense.
As for beam lasers usefulness against fighters, that depends whether you're fighting Another Dilbert designed fighters, or you're fighting the canon light fighters from the books. Obviously a heavily armored target would require a different weapon.
And for either laser, the tech level is low enough that the long range advanced design should really be standard. I do agree that for the combination of size, cost, damage, range, and accuracy, nothing beats a triple pulse laser, especially with the long range tech advantage.
As for servants, yes their common areas are by all means separate (heaven forbid), but that separate can be the other side of a wall given the limitations of a starship. My 50 ton "emperor's suite" module design, for example, includes two staterooms for servants, 2dtons for servant's common area, a double luxury stateroom for the noble, a studio, 2 dton training room, a briefing room, 6 dtons entertaining area for the noble, and 2 dtons cargo. The entertaining areas would have one discrete door in the corner where the servants can access their own common area and staterooms. Or they can use the main door out of the module into the ship's corridor, and then access their common area from the corridor.
As for beam lasers usefulness against fighters, that depends whether you're fighting Another Dilbert designed fighters, or you're fighting the canon light fighters from the books. Obviously a heavily armored target would require a different weapon.
And for either laser, the tech level is low enough that the long range advanced design should really be standard. I do agree that for the combination of size, cost, damage, range, and accuracy, nothing beats a triple pulse laser, especially with the long range tech advantage.
As for servants, yes their common areas are by all means separate (heaven forbid), but that separate can be the other side of a wall given the limitations of a starship. My 50 ton "emperor's suite" module design, for example, includes two staterooms for servants, 2dtons for servant's common area, a double luxury stateroom for the noble, a studio, 2 dton training room, a briefing room, 6 dtons entertaining area for the noble, and 2 dtons cargo. The entertaining areas would have one discrete door in the corner where the servants can access their own common area and staterooms. Or they can use the main door out of the module into the ship's corridor, and then access their common area from the corridor.