Greg Smith
Mongoose
My demonic cabal arrived yesterday. I'm just wondering how to put a gang together.
I'm thinking:
Warlock with Spit pistol & sports armour (100)
2 Minor demonic pacts (100)
4 cultists with pad armour & zip gun (160)
but that is only 360 points and it uses all the cultist in the box, including the possesed one.
So at 500 points that is 3 punks as mercenaries.
I think I will be looking to bulk out the number of cultists, maybe with some Necromunda Redemptionists.
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Talents - I think Luck of Grud x2 is the obvious choice. To avoid those horrible rolls on the summoning table.
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Looking at summoning, the 12-13 result is really bad. It should be a really good one, but it gives control of the entity to the opposing player.
Also what happens on a result of 10-11 if the Grand Warlock rolls lower on the Will roll?
I'm thinking:
Warlock with Spit pistol & sports armour (100)
2 Minor demonic pacts (100)
4 cultists with pad armour & zip gun (160)
but that is only 360 points and it uses all the cultist in the box, including the possesed one.
So at 500 points that is 3 punks as mercenaries.
I think I will be looking to bulk out the number of cultists, maybe with some Necromunda Redemptionists.
----
Talents - I think Luck of Grud x2 is the obvious choice. To avoid those horrible rolls on the summoning table.
------
Looking at summoning, the 12-13 result is really bad. It should be a really good one, but it gives control of the entity to the opposing player.
Also what happens on a result of 10-11 if the Grand Warlock rolls lower on the Will roll?