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Dampers would extend probably up to a couple hundred meters. No fighter would actually fly that close to a ship in reality so that wouldn't be an issue. If it couldn't penetrate hulls you could just build shielding around nuke missiles so that dampers wouldn't work. So, a ship could have its dampers effect inside its own hull if they so desired.
 
Solomani666 said:
...The explosion may also be taking place too close to the ship for its dampers to have any or full effect.

Shouldn't be a factor. Traveller's nuke damper tech has long worked by making the fissile material inert at long range. This "missile" may well still penetrate but there will be no ship shattering ka-boom if the dampers worked.

Though, to be honest I don't know why I'm bothering to comment in one of your threads. You'll just delete it, rename it something annoying, or delete all your posts in it making the rest of the thread a waste of everyone's time. That is the kind of behaviour that really pisses me off. So yeah, from here on in, count me out. You've been advised on this and not changed your tune. I don't know what kicked you off this time, and frankly I don't give my damn. I've had enough of your tantrums.

Count me out of any future interaction with you here.
 
Solomani666 said:
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The missles in the Core and HG rules do not actualy detonate on impact but use proximity fuses and detonate some distance away from the target ship.

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Where does it say this? I can't find anything in either book that states this. I personally always assumed they were kinetic kill weapons. Also, all references I can find talk about a missiles "turns to impact" rather than "turns to explosion"
 
Where does it say this? I can't find anything in either book that states this. I personally always assumed they were kinetic kill weapons. Also, all references I can find talk about a missiles "turns to impact" rather than "turns to explosion"

So far as we know, they are, but they're described (at least the torpedo is) as 'fragmentation' warheads for kinetic kill attacks - so the warhead breaks up into rapidly moving chunks of casing, which - travelling at a non-trivial relative velocity - do very unpleasant things to the hull.

It's kinetic kill in that it's not the blast killing you; the 'warhead' merely needs to break up the missile into chunks providing a sort of shotgun spread ahead of your vector. The impact of otherwise inert metal kills you.


Of course, this bumps into the eternal whinging about how traveller ships ignore micrometeorites and dust when zipping about star systems at 6G accelerations, but there you go.
 
Not to mention the perfectly safe use of projectile weapons aboard a space ship (I'd originally assumed that was the reason Marines were all trained in swordplay). I personally just assume that all ships after TL 9 have Self Sealing Hulls as standard - the hull breaches from bullets, micrometeorites and space dust don't last long enough to cause a problem. Meanwhile, the fragments from a torpedo are going to be somewhat larger. A standard missile, on the other hand, I'd keep in one piece simply because the fragments aren't going to be large enough to cause any real problems.
 
Not sure if this link will work, but we had a discussion about nukes and the damage they might cause, as well the effects of other ship borne weapons, a few months ago.

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=625607&highlight=#625607

Egil
 
locarno24 said:
Of course, this bumps into the eternal whinging about how traveller ships ignore micrometeorites and dust when zipping about star systems at 6G accelerations, but there you go.

With Torps being ~10 tons (displacement) I think it isn't a problem. You could have fragments being 1 or more tons (mass) each (think large DU penetrators). With the 12 G acceleration, this would easily exceed hull protection from micrometers which are no bigger than 1/2 gram...
 
barnest2 said:
Solomani666 said:
.

The missles in the Core and HG rules do not actualy detonate on impact but use proximity fuses and detonate some distance away from the target ship.

.

Where does it say this? I can't find anything in either book that states this. I personally always assumed they were kinetic kill weapons. Also, all references I can find talk about a missiles "turns to impact" rather than "turns to explosion"

HG Page 49, Gray Box Text on the LH side, entry under Basic Torpedo Type "The basic torpedo consists of a small but powerful engine, guidance computers and a fragmentation device for kinetic-kill attacks." (emphasis mine)

This description IMPLIES that the warhead detonates at a distance from the hull and the fragments then impact the ship. In this way, they have a better chance of hitting the ship, although they would do less damage than if the entire missile could hit the ship.

Hope that helps!
 
Rikki Tikki Traveller said:
HG Page 49, Gray Box Text on the LH side, entry under Basic Torpedo Type

The question wasn't about Torps. It was about missiles. Two different weapons.
 
The question wasn't about Torps. It was about missiles. Two different weapons.

Yes and no. Since the Torpedo is a 'heavy anti-ship missile' there is no particular reason to think they function by a different method.

Admittedly there is no specific evidence that they do, either, beyond both having the option of nuclear and non-nuclear warheads, but I don't see why a 'non heavy missile' couldn't function in the same way - a crystaliron or bonded superdense penetrator of the type described need not be terribly big, after all.
 
locarno24 said:
Yes and no. Since the Torpedo is a 'heavy anti-ship missile' there is no particular reason to think they function by a different method.

Physics dictates that missiles would have to actually impact.
 
barnest2 said:
how do you know the Ke needed to penetrate a trav ship hull?

By calculating the amount of Ke encountered during a long interplanetary trip when hitting micro-meteors.

Example: 41,952,800,000 joules = hitting 1 gram during 6G trip to Saturn. 9160 km/s

For comparison a DU penetrator fired from M1 120mm has ~9,000,000 joules
 
Good point. But what if the materiel density/strength (whichever would increase ke) of the missile is much higher than what we use today? or is it lower limit calcs?
 
barnest2 said:
Good point. But what if the materiel strength of the missile is much higher than what we use today? or is it lower limit calcs?

Material strength of the projectile doesn't really change the Ke calculation. In order to make a difference with missile speeds, you'd need something much denser than exists in a black hole.

In reality, regular traveller missiles would be a minor irritant at best. In MTU, all missiles are nuc for ship to ship.
 
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