2300AD Invasion, Part 1: Errata

I don't know whether it counts as errata, but Glorysky doesn't match the description in the source material. Glorysky is:

"Glorysky: Population: 1800. Principal products: Copper, tin, lead, and heavy metals."

It is a mining encampment on the Barrier Ridge on the southern edge of the Equator River Valley (not the Grandeur Valley). Agriculture etc. is carried out on the valley floor, where there is flat land to farm. The general economy of the valley is that agriculture is done on the valley floor, and mining is done up on the mountains, with Glorysky being a metal mine.
 
I have not read this thread but someone posted this on Facebook

I don’t know if anyone has commented on this or not, but I saw that the Invasion 1 system map for Adlerhorst/Vogelheim on p.212 is a repeat of the Dunkleheim system map on p.204. Is there a quick way for Mongoose to correct this?
 
VW-Kaefer-Kaufberatung.jpg


Beetle.
You found the bugs in the system.
 
Page 121, auto turrets have no damage values or traits for combat.
Page 130-131, the type 2 suit dosnt have values for play, only lore
 
At risk of further entrenching my position as Ship Git, there's a few things with the Ylii ruleset that bug heh me.
  • They use Synthetic hulls, so they should have Efficient as an integral trait as well - mentioning that explicitly would be appreciated.
  • Also some mention of their reaction drives - I'm guessing 'basically the same as human ones' - but again, explicit.
  • The Stutterwarp has clear progression from human designs, cheers for that, but those cost modifiers are insanely high. 7.5 and 10 respectively would be a bit more tame.
  • However, the discharge vanes say they halve the power/size/cost (I'm assuming all at once, not multiplicatively), but that'd be Power/8, not Power/16. I'm guessing someone just accidentally multiplied twice.
  • Some elaboration on what Their power plants have the Advanced option actually means would be nice - the term's used a lot, so it's a bit nonspecific.
  • Solar Cell power is listed as per ton, not per panel - does this mean they can only use extendable panels? What's their maximum coverage?
  • There's no new heading for the Knots under Staterooms - it's a bit tricky to read. Also, why call it Staterooms instead of Accommodation or something?
There's also a lot going on with the Kobold, but I'm holding off until some of these things are more rigidly defined.
 
On page 24, the star appears to be confused, and the length of day is wrong. An Auroran day is ca. 61 standard hours (Aurore SB, pg 66 and elsewhere).

Also, the length of the day is inconsistent between p. 25 ("Aurore has a ‘day’ that last nearly nine standard days [...]") and p. 208 ("Orbital Period: 8.93 hours; Day Length: 8.93 hours"). (And I think that it should also be "lasts", not "last", on p. 25.)

Page 25 also mentions "Rubris", which I suspect is a misspelling of "Rubis" (Eta Bootis B), though it might actually be referring to "Muphrid".
 
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I’m wondering if it’s expected that there are no specific entries for the Kaefer Thud Gun or the Horsepistol (as spelled on p. 32) / Horse Pistol (as on p. 150), like there are for the Donderbus and Zipper — perhaps these will appear in Part II?
 
At risk of further entrenching my position as Ship Git, there's a few things with the Ylii ruleset that bug heh me.
There's also a lot going on with the Kobold, but I'm holding off until some of these things are more rigidly defined.

This is a major change to prime canon. In prime canon the Ylii (and Pentapods) aren't in Invasion. The Ylii worlds are on the far side of Kafer space and, enboldened by the weakness of the Oversuzerain, Great One is mounting a major offensive, has captured the last two remaining Ylii colonies, and is closing in on the homeworld.

In response to this, the Ylii have concluded they should mount a space defence, but they don't even have the concept of warships. Instead they build hundreds of remote control fighters, controlled from the surface of their homeworld.
 
Traveller Core Rulebook has rules for diseases. I may have missed this but the Kaefer Rot (page 34 for game effects) should have disease stats. It would be cool to have stats for the Wasting Plague (page 188) also, though that is history.

Page 55, Deck Legend
1. Warhead miaintencne bay
Should be:
1. Warhead maintenance bay
and
17. Acess to habitats 1 & 2
should be:
17. Access to habitats 1 & 2

Page 65, Habitat 2
It looks like 34, but should be 3 4
10, 11, 12, 13, and 14 are on Habitats 1 & 2, but missing from the Description list

Page 160, The Commercial Deck is missing a floorplan.

Page 165, Spokes
The Spoke Elevator (1) is not on the floor plans

Page 180, Alicia was founded in 2178 and Europe Neuve in 2176. But the French colony description has the French settling later.

Page 197, the system diagram has Beta Canum 4 orbiting at 0.13 AU, this should be 1.12 AU as the page 199 writeup.
 
Page 180, Alicia was founded in 2178 and Europe Neuve in 2176. But the French colony description has the French settling later.

A random change. Queen Alice's Star was pioneered by ESAS Vancouver in 2164, and the British settled the first colony in 2178. The French settled the second colony in 2196, 18 years after the British settlement and 32 years after the planet was discovered.

Page 197, the system diagram has Beta Canum 4 orbiting at 0.13 AU, this should be 1.12 AU as the page 199 writeup.

Neither are correct. BCV-4 is 1.13 AU from the star, which has a luminosity of 1.21. The insolation is thus 95% of Earth, and BCV-4 is a relatively cold planet with a global average temperature of ca. 8 oC. This means it is temperature at the equator, but the habitable zone is much narrower than Earth.
 
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