Annatar Giftbringer
Emperor Mongoose
Greetings,
I have a couple questions on starship turrets in defensive role...
First, I have a triple sandcaster turret (that my autocorrect insists on calling sandcastle).
Does this mean:
A) I can fire three sand canisters as a single reaction? How'd that work?
B) I can use the same turret for three separate reactions (assuming I have enough reactions, of course)?
C) I may react once per round, but won't have to reload for three turns/one reaction but multiple sand types available (high guard)?
Next up: how does large-scale sandcaster-defense work? Not barrage-large, but like this:
There are two mercenary cruisers, Great Balls of Fire and Doom Globe. They are each armed with eight beam laser/sandcaster turrets. Balls fires upon Globe, eight lasers, pew pew pew. Can Globe only react by launching sand upon two (average reaction number) beams, or am I daft and it's actually like this: Balls' aggressive firing of 8 beam lasers counts as one attack, and triggers a single reaction, so Globe can choose to launch up to 8 barrels of sand (one per attacking beam) as a single reaction? Or even more defensively favored: a single barrel of sand intercepts all 8 beams (!)?
Is it possible to launch multiple barrels of sand against a single attack, or always just one per attacking turret (intercepting all beams from a triple turret)?
And finally: a turret may fire once per turn. Does this mean that since Balls (see above) fired all of its lasers this round, it is unable to defend itself from the swarm of missiles* impacting it the same turn? Or does it mean that each turret may attack once, and is free to intercept once too?
*no one knows where the missiles came from, they simply materialized and attacked. This is in no way related to rumors of hyperspace-submarines lurking within jump bubbles and opening micro-holes to launch ordnance upon unsuspecting victims. Nope. Move along, nothing to see here
I have a couple questions on starship turrets in defensive role...
First, I have a triple sandcaster turret (that my autocorrect insists on calling sandcastle).
Does this mean:
A) I can fire three sand canisters as a single reaction? How'd that work?
B) I can use the same turret for three separate reactions (assuming I have enough reactions, of course)?
C) I may react once per round, but won't have to reload for three turns/one reaction but multiple sand types available (high guard)?
Next up: how does large-scale sandcaster-defense work? Not barrage-large, but like this:
There are two mercenary cruisers, Great Balls of Fire and Doom Globe. They are each armed with eight beam laser/sandcaster turrets. Balls fires upon Globe, eight lasers, pew pew pew. Can Globe only react by launching sand upon two (average reaction number) beams, or am I daft and it's actually like this: Balls' aggressive firing of 8 beam lasers counts as one attack, and triggers a single reaction, so Globe can choose to launch up to 8 barrels of sand (one per attacking beam) as a single reaction? Or even more defensively favored: a single barrel of sand intercepts all 8 beams (!)?
Is it possible to launch multiple barrels of sand against a single attack, or always just one per attacking turret (intercepting all beams from a triple turret)?
And finally: a turret may fire once per turn. Does this mean that since Balls (see above) fired all of its lasers this round, it is unable to defend itself from the swarm of missiles* impacting it the same turn? Or does it mean that each turret may attack once, and is free to intercept once too?
*no one knows where the missiles came from, they simply materialized and attacked. This is in no way related to rumors of hyperspace-submarines lurking within jump bubbles and opening micro-holes to launch ordnance upon unsuspecting victims. Nope. Move along, nothing to see here