Majestic7 said:
I don't use the second edition. However, if that is the case, it makes Defensive Blasts a whole lot crappier. This araises a question though - if someone chops off a sorcerer's head with an axe, then he can't use Defensive Blast? Or can he use it as he dies? I really don't see the point in playing it that way. I've just ruled that DB's can be used an immediate interrupt.
I'd let the sorcerer use a Defensive Blast in that instance, but it's the last thing he'll ever do. The point is to take his attacker with him to hell, not soak up damage (unless the specific DB spell says otherwise).
Ward by Will and Ward of Anigmus (or something like that) seem to be Immediate Actions in the Stygia source book. They are stated as being free actions, but the description seems to point that the sorcerer can cast them during enemy turn. There is certain mixing of free and immediate actions throughout Mongoose Conan compared to what they mean in other D20 games. If you could only cast those two spells during your own turn, they'd be very crappy.
Your opinion. I think Ward by Will is awesome. Free action that give the sorcerer some extra DR to soak up attacks in an ENTIRE round. So if the sorcerer is attacked by multiple foes, the damage is reduced from each of their attacks by the spell.
This does not necessarily mean that the spell is cast after the attack is resolved. It only means that it's effect takes place after the attack is resolved - the spell can still be cast before the attack hits. If DB is cast after the attack hits and causes damage, it open four problems:
1) What if the caster is killed by the attack
2) Should DB be subject to Concentration rules regarding damage
3) A sorcerer does not need to do the decision on whether to use DB or not before knowing results of the attack.
4) What about Defensive Blasts that add to saves? Would the order be enemy spell, make save, use DB if it fails and see if the added bonus manages to save you from the effect?
5) Nature and Summoning DB's are stated to be able to jump in front of an attack and absorb the damage. If DB comes after the attack is resolved, this makes no sense.
1) It doesn't specifically say in the rules, so as all vagueness in the rules it's a GM fiat. I would allow a player to cast the DB as a final FU to the guy(s) who killed him.
2) No Concentration roll needed because the sorcerer wasn't in the act of casting the DB when hit, but as an Immediate Action AFTER it hit.
3) Nope. The attack hits and does damage. It's a COUNTER ATTACK (and usually a particularly mean one) as stated in the rules.
4) Like which? I've got the Conan main book in front of me. Are you talking about a spell from Secrets of Skelos?
5) It does, OGL is a game of exceptions. Specific instances make the exception to the rule. Vanish, Master, Aid Me! state specifically that the DB can stop the damage dealt. Spells that don't say that, don't prevent anything. If the DB prevented all damage those sentences in Vanish and Master, Aid Me! would be redundant and worthless.
Does it explicitly state that the caster must be damaged? Does it state what happens to that damage and what if the caster dies from it?
It doesn't get that detailed. It says, "The defensive blast is provoked only if the sorcerer is attacked in some fashion by a foe." So, a sorcerer can use it as a counter-attack after any type of attack from a foe, whether they damaged him or not.