Elfman said:There are several special cases where you can only dodge or parry but not both, such as when being attacked by missle weapons when you can only dodge.
Either dodging or parrying (or doing neither) determines your defensive value for that attack. So your dodge/parry bonus is like a defense bonus, it's just split into two options.
If you want to do that, you should play a supers game Or in the spirit of Conan, just tough it out and take the hits. It's only arrows, if you're worried about it wear some armor.slaughterj said:Heeyyy, so you're saying I can't swat arrows from the sky with my dirk?!
I'd allow that as a GM, as it's an improvised weapon and not a true weapon as such. But I think most people would try to dodge the tankard, or they'd just get wet when they hit the mug and all the ale splashes out.slaughterj said:What about knocking aside a flung tankard of ale with my fist?
That you can do. However, shields and armor don't add to your DV, they add to your DR. So when the dagger hits you and does it's 1d4+STR damage to you, you'd subtract out the DR of your armor and shield and probably end up taking very little or no damage.slaughterj said:How about blocking a thrown dagger with my buckler?
slaughterj said:Heeyyy, so you're saying I can't swat arrows from the sky with my dirk?!
What about knocking aside a flung tankard of ale with my fist?
How about blocking a thrown dagger with my buckler?
I would allow the catching of knives and other thrown weapons with a successful skill check vs. the attack roll (possibly modified depending on balance issues) with either Perform (Juggling) or Profession (Juggler). If the character fails the check, the attack hits automatically as you get in the way. I'd also rule that doing this counts as a move-equivalent action, so you could catch it and throw it back in the same round, or catch two (one in each hand).slaughterj said:I thought I posted an interesting selection of examples I'm recalling where Fafhrd batted away a tankard thrown at him (full or empty, I know not) in a Lankhmar story and I think that's reasonable to be able to do. And say it was a full tankard, and the character wanted to catch it and chug it - a superstylish move, what to do about that?
As for blocking the thrown dagger with a buckler, I'll look at the mechanics when the book comes in next week, but I'd allow it, not as DR, but actually allow a parry result, if attempted (e.g., someone might be sitting, and not able to dodge but so well).
And what about simply catching the thrown dagger, ala Big Trouble in Little China, any option for that? Perhaps a Feat idea?