Deepnight Revelation

It's a meme about generation gaps. Zoomers are gen Z (AKA centennials). The definition of boomers varies depending on who you ask. Personally I see it more as an attitude thing, and not directly correlated with physical age.
 
Traveller doesn't really have Zoomer characters you see, because that would be 0-1 terms in char gen.
 
is this project responsible for this? :-)

Traveller Map: Move Distant Fringe to rim-trailing of charted space.

edit: Their old position was right on the edge of the spinward side rift, basically where DR is headed. And now they move within a week or 2 of DR being announced.
 
Moppy said:
is this project responsible for this? :-)

Traveller Map: Move Distant Fringe to rim-trailing of charted space.

edit: Their old position was right on the edge of the spinward side rift, basically where DR is headed. And now they move within a week or 2 of DR being announced.

Yes. The move of this ATU setting was done in conjunction with the creator (Ade Stewart)
 
It’s nice that there is official map space for alternate universes. Some game universes are already full, or wouldn’t support the idea of it.
 
Moppy said:
Well you eiither assume they have everything, or nothing, or you play Spreadsheets In Space

If I had do a granular system I would probably use "supply points" that can magic minor items by spending (edit: with a dice roll?), and track major items like modular cutters and nuke warheads indivudally

Indeed, I am very much interested on the solution MJD will provide for this. I would dread 'Spreadsheets In Space', mostly because my group would not accept that style of play. But a supply points system and some rolls, maybe some randomized charts they could accept.
 
Ursus Maior said:
Indeed, I am very much interested on the solution MJD will provide for this. I would dread 'Spreadsheets In Space', mostly because my group would not accept that style of play. But a supply points system and some rolls, maybe some randomized charts they could accept.

I get the feeling much of it is baked into the plot. The blurb for the books in one of them says supplies are running low.
 
They could use the abstract supply unit system from the naval campaign handbook, or a variant thereof. Very simple and easy to use, basically a ship requires X number of supply units per day, depending on the ship’s tonnage. This includes food, spares, exchange parts and so on. A ship can be assumed to have Y supply units stored without requiring tonnage set aside for that purpose, and Z units take up one dTon when carried as cargo.

Or, they could simply let the plot decide.
 
I went with option A by prefernce (with some addtional exotic resources) but included a plot-based variance for those who would prefer referee whim to keeping track.
 
At present I'm in the middle of the Rifstedge Transit.

For future reference, right now I'm deep in the (redacted), standing in the central chamber of (redacted), looking upon the (redacted) of (redacted).
 
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