Tea Rex said:The other day I was about to post a cry for help here. I had started to prepare "The Far Side of Nowhere" and much of this part of the journey is a sandbox that the Referee can fill at will. This looked like an extreme amount of work and I didn't have enough ideas or time to fill the many sectors of space with life. I didn't know how to proceed because since the beginning of the campaign I had been trying to play out the entire journey.
Luckily I got some advice from someone who knows the campaign better than anyone else. His flippant comment: Madness lurks on this path.
That may sound trivial now, but for me it was a revelation. I then talked to my players and it was no problem at all if we mainly orientate ourselves on the events of the campaign, because after all the main focus is on the mission.
I write this because others here may have similarly unrealistic expectations of themselves and the campaign, and perhaps this advice will help them to change their own perspective.
Nevertheless, it would be great if we could continue to exchange ideas, ask questions and discuss problems here to further enrich the campaign.
I'm currently running into this problem.
I feel like The Riftsedge Transit was full of mini-adventures to fill out the campaign.
Near Side of Yonder has a well-developed story 8 full sectors deep into this leg of the journey with literally nothing beforehand. It's almost as if the designers expect there to be a time jump of a few years between meeting the Alikaia and getting to the Sovereigndom.