lord_bosco
Mongoose
h2. Darkness
Several tech devices help overcome darkness: light intensifier goggles, IR sensors, flashlights, flares, enhanced vision augments, and so on. But, curiously, there are also no explicit rules for handling darkness. Vargrs are described as having poor low light vision and are given a -1 penalty to skill checks in darkness (but, wait, don't dogs have better night vision than humans?)
So what is the default darkness penalty? It could be a flat DM penalty, for example smoke grenades impose a -2 DM, while certain weather conditions can cause a -1 DM (CRB 78). Some have suggested applying Bane as a darkness penalty. But what if you already have a Bane due to fatigue or improper tools? Darkness and visibility problems should be cumulative with Bane penalties. So, I'm inclined toward a fixed darkness penalty of -1 to -5 DM, depending on the level of darkness.
Darkness should also have a dramatic effect on encounter distance (CRB 79). Penalties for darkness, smoke, fog, and precipitation might supersede the penalties for forests and urban environments, or they might be cumulative.
Several tech devices help overcome darkness: light intensifier goggles, IR sensors, flashlights, flares, enhanced vision augments, and so on. But, curiously, there are also no explicit rules for handling darkness. Vargrs are described as having poor low light vision and are given a -1 penalty to skill checks in darkness (but, wait, don't dogs have better night vision than humans?)
So what is the default darkness penalty? It could be a flat DM penalty, for example smoke grenades impose a -2 DM, while certain weather conditions can cause a -1 DM (CRB 78). Some have suggested applying Bane as a darkness penalty. But what if you already have a Bane due to fatigue or improper tools? Darkness and visibility problems should be cumulative with Bane penalties. So, I'm inclined toward a fixed darkness penalty of -1 to -5 DM, depending on the level of darkness.
Darkness should also have a dramatic effect on encounter distance (CRB 79). Penalties for darkness, smoke, fog, and precipitation might supersede the penalties for forests and urban environments, or they might be cumulative.