Few excepts of things to come
with grateful thanks to a certain Centauri god / German craftsman 
Balvarix-class Battle Carrier War
The transformation of the Royal Navy began with the Liati and the Adira but other ship classes were also infused with new technology. The Balvarix was designed to provide a suitable platform for the sleek new Rutarian fighters that were replacing the older Sentri and Razik flights, whilst remaining capable of inflicting punishment on an enemy. Its obvious similarities to the new Valerius class Battleship included increased defences and enhanced weapons which made the Balvarix a powerful addition to the revitalised Centauri military.
Speed: 5 Turn: 1/45o
Hull: 5 Damage: 68/13
Crew: 70/16 Troops: 4
Craft: 16 Rutarian flights
Special Rules: Anti-Fighter 2, Carrier 4, Command +2,
Fleet Carrier, Gravitic Energy Grid 2, Interceptors 2, Jump Engine, Lumbering.
In Service: 2265+
Weapon Range Arc AD Special
Matter Cannon 15 F 8 AP, Double Damage
Ion Cannon 12 F 14 Double Damage, Twin-Linked
Ion Cannon 12 P 8 Double Damage, Twin-Linked
Ion Cannon 12 S 8 Double Damage, Twin-Linked
Ion Cannon 12 A 6 Double Damage, Twin-Linked
Dusk Hawk Prototype Raid
In 2247 two shattered Shadow ships were discovered by a Drazi patrol on a rogue moon passing through their territory, although
their true significance and heritage was not revealed until years later. Experiments and adaptations proved partially successful- even though much of the ancient vessel was beyond either understanding or recovery - and the first prototype was ready in time for the first battle for Babylon 5 in 2264. Unfortunately, although it was a powerful vessel, it fell to EA guns relatively quickly – much to the disappointment of the Freehold.
Speed: 12 Turns: 2/90 Hull: 5 Damage: 24 / 5
Crew: 30 /10 Troops: 1 Craft: none,
Special Rules: Agile, Dodge 4+, Jump Engine, Shields 3/1, Unique,
In Service: 2264 only
Weapon Range Arc AD Special
Phasing Molecular Repeater Cannon 12 F 8 Accurate, AP, Double Damage,
Whilst not skeleton crewed or otherwise prevented from attempting special orders, the Dusk Hawk prototype MUST be given the All Power to Engines! OR attempt the Concentrate All Fire-power OR Initiate Jump Point Special Action each turn and may not be given any other Special Actions.




Balvarix-class Battle Carrier War
The transformation of the Royal Navy began with the Liati and the Adira but other ship classes were also infused with new technology. The Balvarix was designed to provide a suitable platform for the sleek new Rutarian fighters that were replacing the older Sentri and Razik flights, whilst remaining capable of inflicting punishment on an enemy. Its obvious similarities to the new Valerius class Battleship included increased defences and enhanced weapons which made the Balvarix a powerful addition to the revitalised Centauri military.
Speed: 5 Turn: 1/45o
Hull: 5 Damage: 68/13
Crew: 70/16 Troops: 4
Craft: 16 Rutarian flights
Special Rules: Anti-Fighter 2, Carrier 4, Command +2,
Fleet Carrier, Gravitic Energy Grid 2, Interceptors 2, Jump Engine, Lumbering.
In Service: 2265+
Weapon Range Arc AD Special
Matter Cannon 15 F 8 AP, Double Damage
Ion Cannon 12 F 14 Double Damage, Twin-Linked
Ion Cannon 12 P 8 Double Damage, Twin-Linked
Ion Cannon 12 S 8 Double Damage, Twin-Linked
Ion Cannon 12 A 6 Double Damage, Twin-Linked


Dusk Hawk Prototype Raid
In 2247 two shattered Shadow ships were discovered by a Drazi patrol on a rogue moon passing through their territory, although
their true significance and heritage was not revealed until years later. Experiments and adaptations proved partially successful- even though much of the ancient vessel was beyond either understanding or recovery - and the first prototype was ready in time for the first battle for Babylon 5 in 2264. Unfortunately, although it was a powerful vessel, it fell to EA guns relatively quickly – much to the disappointment of the Freehold.
Speed: 12 Turns: 2/90 Hull: 5 Damage: 24 / 5
Crew: 30 /10 Troops: 1 Craft: none,
Special Rules: Agile, Dodge 4+, Jump Engine, Shields 3/1, Unique,
In Service: 2264 only
Weapon Range Arc AD Special
Phasing Molecular Repeater Cannon 12 F 8 Accurate, AP, Double Damage,
Whilst not skeleton crewed or otherwise prevented from attempting special orders, the Dusk Hawk prototype MUST be given the All Power to Engines! OR attempt the Concentrate All Fire-power OR Initiate Jump Point Special Action each turn and may not be given any other Special Actions.