actionman
Emperor Mongoose
it had "the 90s Problem" that GDW otherwise avoided
Everybody had nose rings?
it had "the 90s Problem" that GDW otherwise avoided
You jest, but that was a different WW problem: 1st edition VtM's adventures were all aggressively railroaded. They called their game masters "Storytellers" unironically, it seems.Everybody had nose rings?
That was *also* a different 90s problem: The juggernaut of MtG caused extreme behavioral changes in games distribution companies which led a number of publishers to look at mainstream book distributors, GDW included. That led to GDW's demise and contributed to the mighty TSR's passing.That 90's problem was bs and killed a company that easily could have owned modern RPGs
You jest, but that was a different WW problem: 1st edition VtM's adventures were all aggressively railroaded. They called their game masters "Storytellers" unironically, it seems.
Also the rise of home computers. There are mathematical aspects to games that computers just do so much better so RPGs started to lean into the aspects that computers could not take over.it seems like the decline in ttrpg game mechanics coincided with the decay of the education system.
(GDW's Air Superiority was my thing back in the day...).
Not to mention the Airstrike supplement ... both still get regular play at my table (along with Flight Leader from AH)Also the rise of home computers. There are mathematical aspects to games that computers just do so much better so RPGs started to lean into the aspects that computers could not take over.
Which is why tabletop RPGs still survive to this day
Miniatures games also 'suffered' from this, leading to the curtailment of things like Harpoon. Which... I get the attraction... but it is probably better played on computer
(GDW's Air Superiority was my thing back in the day...).