Dark Conspiracy Developers Diary

That 90's problem was bs and killed a company that easily could have owned modern RPGs from Western to SCI FI. Just think, Twilight 45, High Noon, Twilight: The great war. Twilight: The cold war spy game. They really could have introduced just Occupations and guns through the years and maybe a few supplements on spying, magic etc and we could have built out our own unique settings.
 
Everybody had nose rings?
You jest, but that was a different WW problem: 1st edition VtM's adventures were all aggressively railroaded. They called their game masters "Storytellers" unironically, it seems.
That 90's problem was bs and killed a company that easily could have owned modern RPGs
That was *also* a different 90s problem: The juggernaut of MtG caused extreme behavioral changes in games distribution companies which led a number of publishers to look at mainstream book distributors, GDW included. That led to GDW's demise and contributed to the mighty TSR's passing.
 
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