Custom Ships/Deck Plans

I've never found one.

But you could assume, that damage breaks electrical connections, and without power, the gravity tiling doesn't work.
 
Why does that matter? Even if it were, the PTB's tend to not follow it, and what I stated is historically accurate.
I've not seen the explanation you provided before. The original SOM had a method of how it handled grav drives and landing, but I don't recall it being described in that way. I like to be sure that what I'm saying is either opinion-based (and called out as such) or is a version of the rule. And that the rules are consistent within their published period. I don't like referring across multiple volumes as there are issues with doing so because the rules have changes between publishers and versions.
 
I have seen the description across several versions, but neither have the time nor interest in looking up something so trivial and off the track of this thread, which is providing GMs and players with free ship designs.
The rules let you switch between the fuel and cargo configurations quickly. That means that, by whatever method(s) you can or fail to imagine, you CAN switch between the two configurations quickly. Any argument over the rules is better served in another thread.
 
If you make the deck into a tubular configuration, you can install gravity tiling three hundred sixty degrees.
As I understand the theory put forth in the books, the deck plating provides a field emitted in a mostly upward angle. If there is something below the deck I don't recall it ever being described as such.

With ships having lifts, stairs and ladders, the strength of the field needs to be universal in its entirety - i.e. you would not want to have a change in gravity at the upper portion of the field that is unintended. That would be.. probably not good.

We also know from designs like the AHL that the ship's relative deck alignment internally can vary between ships - one may be horizontal and one vertical like a tail-sitter. This implies that the decks generate the field, though I suppose one could argue another way. We do know from other descriptions that grav plating is supposed to be in the decking, and that the fields don't extend outside the hull. What we don't know is how far the fields go from the emitters, and whether or not it can be altered based upon output or if they are limited.

For some this isn't an issue in the game - they play it like Star Trek or Star Wars and everything inside the ship just has gravity. Some take more liberties with the tropes (i.e. when vacuum shows up people magically are floating and get sucked out into space). Traveller has always had at least some grounding in science and physics, so I see nothing wrong with having a consistent explanation on how it works.
 
There is only the tail sitter for the AHL, the horizontal decks have now been retconned out of existence and confined to the water cooler hell they came from.
 
I always thought the original Azhanti deck arrangement intriguing, and potent(ial)ful.

As regards a three hundred sixty degree artificial gravity configuration, you could dance on the ceiling, if termed that way.


 
You could also envision the internal pseudo-gravity field as being engineered via an encasing "network" in the bulkhead, or as grav-plates surrounding the compartment on all sides, the idea being that the pseudo-gravity field drops off fairly quickly with distance (-canon-) and that the way the engineers deal with this is by producing a field between opposing plates or within the enclosing network grid so as to keep the field constant across the dimensions of the compartment.
 
While anything is possible, that makes it seem overly complicated. From CT forward the idea has been grav plating in floor, and you can control it locally by rooms, corridors, etc. It's been proposed as a way to slow down hijackers or boarders (cranking it up or down to slow movement).

While none of that goes against the idea of encapsulating the corridor in a networked grid, it does make the explanation more complicated. I'm a big fan of simple consistency. If grav plates are able to artificially mimic gravity generated by a planetary body, then making it work by deck plating and where the field can be extended (in a single direction) by adding more power (this would allow for say 2-deck high areas like in the Type-R freighter), this explains how the ship can function as well as doesn't break canon.

That's always the challenge - how to provide an explanation for how something works without breaking other things across multiple versions and publishers. And that, sadly, is not always considered.
 
Sometimes a small cargo hauler like a modular cutter or even a 95-ton cargo shuttle just doesn't quite fit the bill. I give you the Oversized 135-Ton Modular Cutter.

A Mongoose 2e design. Sometimes a smaller cargo carrier isn't enough for larger ships. This resulted in an oversized modular cutter that can load 100-ton modules--mostly cargo--to get the job done. Comes with 12 acceleration benches to haul 48 people, other than the 3 can fit on the bridge. Comes with 100-Ton Cargo Module for MCr2.5 (already included in price).

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And the cutter module.

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