Custom Ships/Deck Plans

The system defense brick inspired the Caltrop. This one is in the same price bracket (right on it, in fact (Brick: MCr15.236. MCr13.7124, Caltrop: MCr15.622. MCr14.06) and five times the size.

It is using what the spreadsheet decided. There isn't an option to turn off the basic power, so I suppose it is on. I tried to turn off the artificial gravity and halve the basic power cost, but the sheet got all huffy. Not sure why. Seems like a planetoid should be able to have no artificial gravity.

I've updated it to have a computer/5 and included the robotic interfaces I forgot.

Yes, but the issue turns out to be (possibly overly) complicated.
 
The Whistle class tug is designed to tow partially completed ships around a shipyard or disabled ships and salvage to a ship yard or scrap yard. Secondary missions include search and rescue and emergency repairs. Its Military Sensor Array, coupled with Flight Operations software allow it to coordinate with up to sixteen other Whistles to tow large objects easily and accurately.
It has staterooms and an extended range to accommodate search and rescue/salvage missions. The barracks are behind their own bulkhead, allowing the compartment to be sealed and deactivated, thus the life support costs are only relevant when used to transport survivors from rescue operations. The 20 ton gig can be used for rescues on worlds with an atmosphere.
It has a Backup M-Drive, which can only safely be used in conjunction with the main drive at full power when towing ships in excess of 2000 tons. Limiters restrict the ship to 5G's or less.
Whistle Tug.png
1750810590269.png
1750810645156.png
 

Attachments

Robotically Piloted Utility Tugs

Need cargo and craft moved around the highport but your pilots are always demanding time off for booze, women, and fighting?

Stress no more. The talented shipwrights at MixCorp have been hard at work solving your problem. Say hello to our new line of robotically piloted utility tugs!

Able to run for at least 20 hours a day and lacking any capability for backtalk or passing gas at highly inappropriate times, these craft will increase the income of your fleet, and they cost less than they sophont-piloted craft to boot! A real win-win.

These tugs come in several flavors to fill the niches you need them for: Type I for up to 30 tons, Type II for 31-99 tons, Type III for 100-300 tons, Type IV for 301-2,000 tons, and two types of Type Vs, one for 2,001-5,000 tons and the other handling from 2,001-50,000 tons. If you need more capacity, don't hesitate to call us for a quote.

Stop fielding calls from irate citizens that your pilots may or may not have impregnated. Focus on relaxing things like making credits. Get yourself outfitted today!

EDIT: Refuleing typo corrected to refueling in files.

View attachment 5573View attachment 5574View attachment 5575View attachment 5576View attachment 5577View attachment 5578
 
Last edited:
Robotically Piloted Utility Tugs

Need cargo and craft moved around the highport but your pilots are always demanding time off for booze, women, and fighting?

Stress no more. The talented shipwrights at MixCorp have been hard at work solving your problem. Say hello to our new line of robotically piloted utility tugs!

Able to run for at least 20 hours a day and lacking any capability for backtalk or passing gas at highly inappropriate times, these craft will increase the income of your fleet, and they cost less than they sophont-piloted craft to boot! A real win-win.

These tugs come in several flavors to fill the niches you need them for: Type I for up to 30 tons, Type II for 31-99 tons, Type III for 100-300 tons, Type IV for 301-2,000 tons, and two types of Type Vs, one for 2,001-5,000 tons and the other handling from 2,001-50,000 tons. If you need more capacity, don't hesitate to call us for a quote.

Stop fielding calls from irate citizens that your pilots may or may not have impregnated. Focus on relaxing things like making credits. Get yourself outfitted today!

View attachment 5573View attachment 5574View attachment 5575View attachment 5576View attachment 5577View attachment 5578
On all of them, under the section Narrative, change "refuleing" to "refueling"
 
Robotically Piloted Refueling Pods

Do you find skimming fuel is taking you and your crew away from other important tasks? Do you with that your ship could just refuel itself?

Well, now it can. The talented shipwrights at MixCorp have developed a line of self-mobile pods that take all the work out of refueling. Literally. They fly off, skim fuel, process it, and bring it back for your use without you lifting a finger.

Equipped with High Yield Fuel Scoops--the newest in skimming technology--and bringing it to market before anyone else, these pods can get fuel in some surprising places, saving you even more time and money.

(High Yield Fuel Scoops are detailed in the upcoming Singularity campaign from Mongoose and the stretch goal with them in it dropped into my inbox last night. See the attached image for details.)

Now you can skim fuel on regular worlds with an atmosphere of 8+. No more runs to the gas giants with these babies. They can also collect water and process that, so you are covered in all refueling situations.

These pods come in the standard Type configurations linked to the docking clamps that support them and are available at TL12 and TL15. See which of them can save you time and money today!

EDIT: I just saw that I didn't bump up the fuel processors as the size went up. I'm doing that today and it'll be updated in my file once I'm done. The actual spreadsheets have already been updated and uploaded.

1755298830363.png1755298850169.png1755298858681.png1755298867601.png1755298875770.png1755298887469.png1755298896386.png1755298903689.png1755298914270.png
 
Last edited:
Leaping Beetle-Class 200-Ton Pod Scout

A Mongoose 2e design. The Leaping Beetle is a pod-based scout that can carry a 99-Ton Type II Self-Mobile Refueling pod on its dorsal surface. This, in conjunction with the drop tank mount (minus explosive charges) allows it to being fuel for an extra J3 along with it in case it needs to make a hasty retreat. Then, if things are safe enough, the refueling pod goes to collect and refine more fuel while the scout gets down to the important business of scouting.

1755369359150.png1755369373974.png1755369406389.png
 
Leaping Beetle-Class 200-Ton Pod Scout

A Mongoose 2e design. The Leaping Beetle is a pod-based scout that can carry a 99-Ton Type II Self-Mobile Refueling pod on its dorsal surface. This, in conjunction with the drop tank mount (minus explosive charges) allows it to being fuel for an extra J3 along with it in case it needs to make a hasty retreat. Then, if things are safe enough, the refueling pod goes to collect and refine more fuel while the scout gets down to the important business of scouting.

What about doing this at 100 tons with no internal jump fuel? Doing everything by the pod, so no internal jump fuel tank, no refining. Just let the pod go on arrival and the scout goes off and scouts and picks it up when they're done?
 
What about doing this at 100 tons with no internal jump fuel? Doing everything by the pod, so no internal jump fuel tank, no refining. Just let the pod go on arrival and the scout goes off and scouts and picks it up when they're done?
I have a TL 11, 140 ton Seeker (modular) that can do J2 while carrying a 35 ton drop tank through jump and is 3g with the drop tank. It has an 80 ton "Seeker Module", military grade sensors and Improved Signal Processing. Its onboard fuel lasts 17 weeks but while prospecting it can carry the drop tank but detach it if it is mining. Only 1 stateroom on board. Dual turret with mining lasers.

The module has crew quarters, probes docking space for a 20 ton mining launch and 2 10 ton "cargo hulls" as well as a heavy grappling arm for mining. Also 2 UNREP and 2 biospheres.

If mining it can have either carry 385 tons in a Jump net and do 1g without the drop tank or .5 g it can carry 910 tons. Given the launch can mine about 100 tons in 4 days it can stay on site mining for about a month and in most systems I'd expect the round trip for delivering the ore to be less than a week, so even with iron ore worth 1000 Cr you could make .9 MCr in 5 weeks (call it 3.6 MCr in 5 months). Assuming a new ship and module plus the launch and cargo hulls with 25% down the monthly operating costs should be less than .25 MCr which is profitable even with iron.
 
Ok, Here is the Singular class Deep Space Scout. It uses the 99-ton Self Mobile Refueling Pod from above. The ship can function in system or in deep space. It has improved sensors with a massive range due to extended arrays and an extension net that allows it to add its 10 advanced probe drones into the network. It only supports a single scientist/astrogator but can handle surveys of entire systems and even deep space areas. The automation includes an Exploration Rover that can be sent out to gather samples and data on any planet or asteroid to further increase survey data accuracy and completeness.
With all of the jump fuel carried externally, the ship is very vulnerable while the pod is away refueling so the scout will always take their time to survey the surrounding area before detaching the pod. The ship consumes 60 tons of fuel for a Jump 3 and 20 tons for a Jump 1 so the ship can jump either 2 jump-2s or a 1 jump-3 and 1 jump-1 without refueling.
The ship relies heavily on automation and the ship's brain for ship's functions, including gunner of the single barbette.

Edit to add: I should also note, 8 weeks of endurance on the ship may not seem like lot for a survey ship, but there are an additional 10 tons of fuel available in the pod not allocated for jump use. That equates to an additional 32 weeks, so you can get 40 weeks of survey out of this unit and get home about the same time your stores run out. :)
 

Attachments

  • Screenshot 2025-08-16 160611.png
    Screenshot 2025-08-16 160611.png
    108.2 KB · Views: 2
  • Screenshot 2025-08-16 160634.png
    Screenshot 2025-08-16 160634.png
    93.1 KB · Views: 2
Last edited:
Back
Top