Custom Ships/Deck Plans

then the robot handbook needs revision, that is definitely not how it should work
The Robot Handbook is the revision. It is a rework of the previous Robots book and one of the changes that was made was adjusting the prices. It is more surprising to Me that as often as I bring it up, Mongoose never stops working in isolation. They do not seem to realize that everything in a game system is connected. That is why the rules from the different books do not play well together. (High Guard, Robots, Vehicles, CSC, FSG, etc...)
 
then the robot handbook needs revision, that is definitely not how it should work
I disagree. It’s High Guard that’s the problem. They need to bring it in line with the Central Supply Catalogue, Robot Handbook, and presumably the new Vehicle Handbook.
 
To be honest, MCr2 for a program that lets a computer shoot things is what seems to be the real problem.

Maybe have an included Fire/Control 0, so the computer can make Gunnery-0 attacks.
As I’m certain that is coming to vehicles, I’ll wager it will come to ships in the next update.
 
The Robot Handbook is the revision. It is a rework of the previous Robots book and one of the changes that was made was adjusting the prices. It is more surprising to Me that as often as I bring it up, Mongoose never stops working in isolation. They do not seem to realize that everything in a game system is connected. That is why the rules from the different books do not play well together. (High Guard, Robots, Vehicles, CSC, FSG, etc...)
Vehicles will be brought into line, I am confident. High Guard will be as well, I’m sure.
 
I thought so too, but apparently Geir is not fixing the Slot/Space/dTon issue, so I doubt the books will work together afterwards either.
It will work if one doesn’t get hung up on the details. Vehicles aren’t ships. The issue you mentioned won’t be addressed, but for most people it will work well enough, I suspect. I build vehicles without trying to make them robots and ships. Robots can be inside vehicles and ships, though. I can work with that.
 
It will work if one doesn’t get hung up on the details. Vehicles aren’t ships. The issue you mentioned won’t be addressed, but for most people it will work well enough, I suspect. I build vehicles without trying to make them robots and ships. Robots can be inside vehicles and ships, though. I can work with that.
If you try and build a non-jump ship with an RTG for long range exploration? Or want to armor your downport with starship-grade armor?
 
There are many reasons High Guard needs revision, but to dig up the decayed corpse of the dead horse just to have at it with a flail once more:

there needs to be a unified technical architecture that is used to produce the 3ed Robots book, 3rd edition Vehicles, 3ed High Guard, a fixed Field Catalogue, and Central Supply Catalogue. It should scale, it should include lots of different tech paradigms, and then can be adapted by authors or referees to their setting.

Any technology meant for the Third Imperium as the default setting should be clearly labelled as such.

Speaking of which the current version has flipped bay weapons on their head, the screen rules are needlessly complicated and the combat system is still... lacking something.
 
There are many reasons High Guard needs revision, but to dig up the decayed corpse of the dead horse just to have at it with a flail once more:

there needs to be a unified technical architecture that is used to produce the 3ed Robots book, 3rd edition Vehicles, 3ed High Guard, a fixed Field Catalogue, and Central Supply Catalogue. It should scale, it should include lots of different tech paradigms, and then can be adapted by authors or referees to their setting.

Any technology meant for the Third Imperium as the default setting should be clearly labelled as such.

Speaking of which the current version has flipped bay weapons on their head, the screen rules are needlessly complicated and the combat system is still... lacking something.
Yes, the setting, the technical architecture and the combat system(s) all need to be as consistent as possible and reflect each other. These three elements then provide a coherent basis on which to layer on your adventures and campaigns. A line editor prepared to discipline individual product authors and with a good knowledge of those three pillars is then the final essential element - no more random widgets being dropped into adventures or splat books without thought to how they fit into your tech architecture and what damage they might do to your setting!
 
Yes, the setting, the technical architecture and the combat system(s) all need to be as consistent as possible and reflect each other. These three elements then provide a coherent basis on which to layer on your adventures and campaigns. A line editor prepared to discipline individual product authors and with a good knowledge of those three pillars is then the final essential element - no more random widgets being dropped into adventures or splat books without thought to how they fit into your tech architecture and what damage they might do to your setting!
Sadly, that ship has sailed and I don't think it's coming back this way again.
 
Yes, the setting, the technical architecture and the combat system(s) all need to be as consistent as possible and reflect each other. These three elements then provide a coherent basis on which to layer on your adventures and campaigns. A line editor prepared to discipline individual product authors and with a good knowledge of those three pillars is then the final essential element - no more random widgets being dropped into adventures or splat books without thought to how they fit into your tech architecture and what damage they might do to your setting!
MAYBE that will happen.... but highly doubtful. It hasn't happened (for the most part) since they started fleshing out the LBB's. Too many ideas that get thought out, tossed in a supplement and nobody at the editing desk slots it into the overall game setting to see just how in the heck it affects everything else.
 
It seems to be a quality control failure. Mongoose needs an SPA. They set the standard and make sure that all of their starports (writers) follow it. It is actually not that difficult.
 
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