Cults of Glorantha Errata

Loz

Mongoose
Since publication, a couple of omissions have come to light.

Lhankor Mhy (page 229 onwards) is missing the following spells:

Analyze Magic
Instant, Ranged, Rank Initiate
This spell gives a true statement of at least one function of a magical item, entity or substance per 3 points of Magnitude.

Clairvoyance
Duration 15, Range (special),Rank Acolyte
This spell gives the user the ability to know what is happening in an area within the spell’s range of 1km per 2 points of magnitude which he has previously studied for at least 15 minutes. The user has full visual and audio perception, as if he were in the area.

The user is in a full trance, and is completely immobile and susceptible to attacks as if unconscious. However the caster can return their perceptions to their current location and back to their target point at any time for the duration of the spell at a cost of one CA.

Artefact Knowledge
Touch, Duration (Special), Rank Initiate
This spell allows the caster to understand the past history of an object. The information is passed on as a series of mental images, flashes of words and symbols. For each magnitude the caster learns two facts about the object. If the spell is cast again new facts are learned, the old facts are not repeated unless there is nothing more to learn about the object. The process takes 5 minutes per fact uncovered.

Mind Read
Duration 15, Rank Acolyte, Resist (Persistence)
This spell gives the ability to read the conscious thoughts of the target without his consent, although they are aware of an intruder in their mind. The spell is opposed by the casters Lore (Lhankor Mhy) versus the targets Persistence, but each magnitude of the spell reduces the targets persistence by 5% to resist.

Reconstruction
Duration (Special), Rank Lord/Priest
The spell causes a sequence of time to replay for the caster as long as they are in the immediate area in which it took place or is in Mindlink with someone who is there. The duration of the sequence is 15 minutes per 2 Magnitude of the spell. The caster must state the time and date of starting the vision. During the vision they are in a trance like state and no-one else can sense what the caster senses.

Translate
Duration 15, Rank Initiate, Touch
This spell translates all written words touched by the user’s index finger at normal reading speed (about 10,000 written words in 15 minutes) while the spell operates and leaves an impression of the meaning afterwords, in a manner which aids in translations of the same language/script. Untranslatatble words are not translated. For each 3 Magnitude an additional 10,000 words are translated.

Truespeak
Duration 15, Ranged, Target, Rank Acolyte
This compels the victim to speak only the truth for the duration of the spell and to answer all questions in a literal manner. The target can refuse to speak at all by making a Persistence roll at -5% per point of Magnitude of the spell, but if he does speak he must tell the truth. With Mind-Read, this spell makes the caster a potent inquisitor.

True Malkioni Church (page 137 onwards) - the Higher Magic text is incorrect. It should read:

Higher Magic
All the sorcery spells found in the RuneQuest Core Rules and this book are found within the Abiding Book. However, the True Malkioni Grimoire only accesses the following.

Abjure (Sleep, Food, Water), Banish, Castback, Damage Enhancement, Damage Resistance, Dominate (Unbeliever), Enhance (INT), Fly, Haste, Hinder, Intuition, Mystic Vision, Neutralise Magic, Spell Resistance, Sense (Unbeliever), Spirit Resistance, Treat Wounds.

Sincere apologies for these oversights. All offending parties have been identified to the Order of Saint Atrox and will be subject to swift, thorough and painful behavioural modification.
 
Loz, this is very bad form. I am not impressed.

You're mean't to let us find the errata, so we can rant incoherently about the blind monkeys employed as proof readers at Mongoose and the obvious conspiracy to make off with our hard earned cash for such obviously shoddy products :P
 
Loz,
How do you want us to pass along issues with the book?
Are you going to have this made a "sticky" thread as you mentioned in the Cults of Glorantha thread?

For now, here is one (or three):
The Humakt the Claw, Humakt and Odayla cults' gifts lists are missing the number of compulsions associated with the gift. The Yelmalio cult does list the number of compulsions for each gift. The Yelmalio gift list is in the form of a table because they are randomized. The others are just a list to be selected from.
 
Page 120, after the Cult Skills for the Deristophelian Chapter, there is the line:

Clearly this belongs to a Common Magic list - has it been moved from the end of the Bright Fletching Company's list, or is it simply additional text that has been pasted in by mistake?
 
Titus said:
Loz,
How do you want us to pass along issues with the book?
Are you going to have this made a "sticky" thread as you mentioned in the Cults of Glorantha thread?

For now, here is one (or three):
The Humakt the Claw, Humakt and Odayla cults' gifts lists are missing the number of compulsions associated with the gift. The Yelmalio cult does list the number of compulsions for each gift. The Yelmalio gift list is in the form of a table because they are randomized. The others are just a list to be selected from.

Do post any little oddities you find here and I'll collect them together for an errata document.
 
Jagrekriand's Bolt lacks Resist-attribute, though I don't know if it's a mistake. (Resist (Evasion), perhaps?)

Saint Waertag's common magic section includes Channel Strength and Ebb and Flow.

That's what I've noticed so far...

And a question for Loz: If Arms and Equipment is in use, should the Enchanting Ritual be in grimoires deriving from the Abiding Book?
 
Oku said:
Jagrekriand's Bolt lacks Resist-attribute, though I don't know if it's a mistake. (Resist (Evasion), perhaps?)

Saint Waertag's common magic section includes Channel Strength and Ebb and Flow.

That's what I've noticed so far...

And a question for Loz: If Arms and Equipment is in use, should the Enchanting Ritual be in grimoires deriving from the Abiding Book?

Yes, Jagrekriand's Bolt is Resist (Evade).

Waertag's Channel Strength and Ebb and Flow should be Higher Magic.

And yes, the enchanting ritual would be found in the Abiding Book; however its a restricted spell and found only in Zistorwal. The AB has hundreds of spells, but not all of them are open for common use. Some are designed purely for orders and some are in code that can only be deciphered when the AB decides you're the one for the spell.

All this is explained in... 'The Abiding Book'.
 
Loz said:
And yes, the enchanting ritual would be found in the Abiding Book; however its a restricted spell and found only in Zistorwal.

I thought that the enchanting ritual would be accesible for any sorcerer. So, if I am understanding you, do you mean that the creation of an enchantment is limited to zistorites? Am I right?
 
I thought that the enchanting ritual would be accesible for any sorcerer. So, if I am understanding you, do you mean that the creation of an enchantment is limited to zistorites? Am I right?

Pretty much. Think about it: God Learners are a sorcerous society; creation of magical items has to be regulated. In societies where sorcerers are few and far between then its less of an issue, but in a society where every cultist has access to powerful sorcery that they can further manipulate, the ability to churn-out magic items needs to be subject to some restraint.

The Zistorites enjoy huge magical privilege in their pursuit of the Machine God and part of that is cranking out magic items in the Clanking City. The Abiding Book regulates the access some orders have to some spells, but the Zistorites have a special arrangement with the emperor to give them the monopoly on magic item creation.

Its likely, though, that you'll find a few sorcerers who've had access to Zistorite grimoires, who know the enchanting ritual and are at large in the world. By and large, though, its restricted to Zistorwal.
 
All right, it seems pretty logical. Does this happen with the divine ritual, too? Which divine cults have acces to the divine enchantment ritual? (If there's any). Is it shown in the book?
 
gran_orco said:
All right, it seems pretty logical. Does this happen with the divine ritual, too? Which divine cults have acces to the divine enchantment ritual? (If there's any). Is it shown in the book?
I think the theory is that A&E is entirely optional, and all the Gloranthan source books are entirely usable without it. So, I don't expect to see mention of Enchantment Ritual or Alchemy in any of them. CMIIW.
 
gran_orco said:
All right, it seems pretty logical. Does this happen with the divine ritual, too? Which divine cults have acces to the divine enchantment ritual? (If there's any). Is it shown in the book?

No, as Phill says, A&E is distinct from the core Glorantha books in that it addresses more generic needs.

That said, divine enchantments are very different to sorcerous ones: they're the object of HeroQuests and temporary divine magic by cult leaders/high priests. They'll be a bit more common (but not that much). The truth is, in Glorantha, magic items aren't really that common. When they do appear, they tend to be pretty special culturally more than magically.
 
OK, this is not Loz related.

So, as a professional artist I immediately went to see who the cover was done by on the "flannel panel"... and it's not there!!!

That's bad. Omitting text is one thing, but making use of, and then wiping out a person's contribution... that stinks.
 
Oku said:
PhilHibbs said:
What is Galastar's Rune, then? (Page 125)

Fronela book had them as Harmony and Man. Could've changed though.
He has his own rune. The text says:

The worshipper gains a holy symbol, bearing Galastar's Rune on one side and the Harmony or Man Rune on the other. Galastar's Rune is thus:

Mythos and History
Galastar is...

So, there should be a picture of his rune, but it is missing.
 
Loz, you say that grimoires never contain a full set of spell subtypes, only ever specific instances such as Project (Sight). So what is Dominate (Culture) in The Hwarosian Grimoire? Is that a general spell that has instances such as Dominate (Praxian), Dominate (Kralorelan), etc., or is it a single spell? The terminology, always putting something in parentheses regardless of whether it's a generic category or a specific, is confusing. I initially thought Summon (Demon) was an umbrella spell with specific instances such as Summon (Xyzzy) for specific demons, but the description makes it clear in that case. I think that it would be clearer if specific instances of a spell did not have parentheses, e.g. Project Sight, Dominate Keet, etc. but it's a bit late for that now.
 
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