Cross-overs races

just basing my opinion off other gamers in my group who tried federation commander and basically set its SFB with a few minor trying to speed things up but didnt work type things.
as for skirmish stle game - maybe early on, but star trek certainly had some major battles throughout the various series. how many starfleet ships tried to stop a borg cube every time one turns up.
then DS9 had lots of major wars with multiple ships per side. having to do energy generation on every ship in a major game is annoying, having done this i know.

oh and i was interested enough to look at your link, but seeing SFB style charts put me off it ;) good game but can never generate the interest.
 
M1ndr1d3rs said:
@ Sylver Dragon:
I'm a Star Srek fan 1st, and B5, BSG, SG1 etc later. I love Trek games and collecting the minis.
What I don't really like is some fan dismissing other franchises because it's not part of Star Trek. You didn't do that and I really appreciate it. But taking offense over preferences in a forum that's supposed to be fun for players and collectors alike... you'll only hurt yourself. The others weren't making fun of you, just want to try something new that they thought of first.
And certainly calling a person ignorant is one of the surest way of driving them away from yaur idea. It's not an attack on the game or yourself. We humans can never be objective 100%, no need to take it personally. Besides, isn't the Federation's basic ideal tolerance? And the prime directive is of non-interference?

I just wanted to state my opinion and I felt I got dog piled because of it. I think that making a game conversion because you're too lazy to learn a new system is just plain ignorant. Making a conversion out of laziness and ignorance is insulting. If they has aid they were making a conversion because they enjoy writing their own systems then I would've immediately backed off. But the response I got was that they just didn't want to take the time to really check out Federation Commander and that's just not a good reason to do something.
 
JayRaider said:
M1ndr1d3rs said:
JayRaider said:
Just rememberred the Cardassian Dreadnought from Voyager.
Gotta be War priority if the Keldun is Battle.

Uh, a missile at War?

The reason i chose War was Voyager's armament couldn't stop it.
I understand your point though.
And i believe it had enough explosives to destroy a small moon on detonation.

I'd make it a scenario specific ship. Although I did do the stats for the fan made LUG-Trek sourcebook (and Spacedock stats).
 
I've done Star Trek ACTA mods for both 1e and 2e now. The 2e one is in a nice PDF, although it is presently only the Feds, Romulans, and Klingons, but has three eras of play and a lot of ship choices. I'm working on revising the shield scores, since I was told they are too low. But until then, find the mongoose mods yahoo group and downoload the PDF and have some fun.

And feedback is always welcome. Just keep in mind that it is designed like B5 ACTA, to play fast, not be some exact replica like SFB that takes years to just move one ship.

Chris
 
SylvrDragon said:
I just wanted to state my opinion and I felt I got dog piled because of it. I think that making a game conversion because you're too lazy to learn a new system is just plain ignorant. Making a conversion out of laziness and ignorance is insulting. If they has aid they were making a conversion because they enjoy writing their own systems then I would've immediately backed off. But the response I got was that they just didn't want to take the time to really check out Federation Commander and that's just not a good reason to do something.


You mean this?

I think most B5 ACTA players don't want to learn a new game system.
Hence the interest in ST ACTA.

JayRaider is entitled to his opinion. Personally I tend to agree that some people tend to stick with what they already know. Some people, like you perhaps, are the explorers. And some are in between. Part of human nature... :)

And to be fair, we've all been ranting for 4 pages and never heard from Sigmar357, poster of this topic. How do we know he hasn't bought Federation Commander already? How exactly he will adapt ACTA to Star Trek is anybody's guess... And it's ultimately his decision wether to get creative and make Star Trek ACTA conversion or play Federation Commander, whatever his reasons are...

And who knows, once he's done you might like it :wink:
 
@SylvrDragon.
I think it is arrogant of you to say that someone makeing a conversion would be a waste of time, how do you know this? in your own words, have you tried it? how do you know that his conversion will be brilliant.

You never know till you try.
 
phoenixhawk said:
I've done Star Trek ACTA mods for both 1e and 2e now. The 2e one is in a nice PDF, although it is presently only the Feds, Romulans, and Klingons, but has three eras of play and a lot of ship choices. I'm working on revising the shield scores, since I was told they are too low. But until then, find the mongoose mods yahoo group and downoload the PDF and have some fun.

And feedback is always welcome. Just keep in mind that it is designed like B5 ACTA, to play fast, not be some exact replica like SFB that takes years to just move one ship.

Chris
Any chance of a direct link to the Star Trek 2e download mod?
I prefer not to join yahoo groups due to spam. :)
 
iirc wasn't the soverign class built as war ships because of all the flak the federation had been taking? I remmember reasding that somewhere...


Fed's... Klingon romulan
patrol... patrol patrol
runabouts (x2) B'rel D'renet
Oberth
skirmish skirmish
skirmish.... May'Duj D'ridren
excelsior
ambasador raid raid
K'T'Inga R'derex
raid... K'vort R'tan
deffiant
Akira battle battle
Intrepid Vor'cha D'dredar

Battle...
Galaxy war War
Nebula Negh'var D'deridex

War... Armageddon
Soverign "scimatar"
Promethus



Borg ships would start with tactical cubes as ancient and work thier way down... I'd set 8472 ships as ancient as well....

Anyone with suggestions should feel free to tweak this a bit more i'm not too up on all the different ship specs really.... bout the only thing i know is that despite them not being shown as doing much the romulan warbirds where supposed to be able to put galaxy class ships in thier boots...
 
heres my opinion on what should be where. This is all Post TNG, and most ships are taken from ST:A2,


first line will be feds, second klingon, third romulan
Patrol
Venture, runabouts, Aegian
Klingon fighter
Talon

Skirmish
Akira, sabre
unknown for klingons
Shrike

Raid
Defiant, intrepid
B'rel
Griffen

Battle
Steamrunner, Nebular
Vor'cha

War
Galaxy, Sovereign
Negh'Var
Warbird, Shadow

"Armageddon"
Promethias
unknown for klingons
Schimiter
 
Hey guys wow 4 pages since i last posted, I didnt expect it to be such a popular/unpopular idea anyways!.

After having a long read i decided to go ahead with the idea, I was talking to my friend thats knows ALOT more of startrek and babylon 5 things more than me. We used to play agents of gaming's bab5 wars and It was very good game to he and a few of his friends used to write up ship control sheets for all types of races and universes.

There was star trek rules that fit very well in to there system so thats what gave me the idea of trying to fit them in to ActAs system tho there are already versions of them star trek done bye other fellow members which i havent heard of until now. So i am sorry if i cause any offence to SylvrDragon or other members.

But i am going to give it a shot anyways for my own version and Your all quite right my lack of experance in playing ActAs and knowledge on star trek universe it will be hard work but i have to much time hand of my hands anyways.

There are a good few things i dont understand quite yet but in time i will, Firstly i plan to do my research then start doing mock rules before i make the final rules for the ships. My idear for the fleet lists was going to do 3 lists for the feds, klingons and romulans basically the same idea as the earth alliance fleet lists this seems to be a really good idea for starters.

Then after messing around and hopefully completing it then move on to other races such as cardassians, the borg, dominion, vulcans. The other problem is since there is extremely large amount of ships for each race it will take time to cover them all.

I would like feedback on the ideas and rules to and Any suggestions are welcome i hope to make all races fair in rules like other members have been saying feds relay on shields and have weak hulls but decent weapons, etc, etc. Another factor is fights for feds but shuttles, runabouts and Those heavy fighters you see during the dominion war forgive me i forgot there name :oops:.

Yous seems to have a general idea on what you want the fleet list to look like, I was going to do a mixed list mainly the 3 races fed, klingons and romulans like in the space battle short movie Alpha 5 which i found on spacebattles.com years ago already mention here a few times.

Ill start posting ideas for ships and stuff soon starting with the fedration and the most common ships to the more advance and rarer ships will come in time.

Cheers for alot of ideas and feed back from everyone.
 
one thing you got to remember sigmar is a very fundermental difference between ST and B5, there are no interceptors in ST.

also i wouldn't use the sheild mechanics already in b5 as i don't beleive they will translate quite the same.
 
hegemon said:
one thing you got to remember sigmar is a very fundermental difference between ST and B5, there are no interceptors in ST.

also i wouldn't use the sheild mechanics already in b5 as i don't beleive they will translate quite the same.

perhaps geg's at different raitings...high for the big ships, smaller for the runts..
 
Yes, shields will be done like extra hits say miranda class has 5 shields and a galaxy class would have 8-10 hits but i am trying not to make them to powerful but then galaxy has alot better shields then the miranda so mayby 15 would suit it better before taking any hull damage then next turn regenerates d3 per turn or something along the lines.

But before i set a final total they will be tested to see how they preforms in battle.

I was thinking wouldnt like mini phasers work for interceptors?.
 
actually having thought about sheilding all day, I had an idea, having read the sheild trait in the ruebook again, I think that it is the right way to go however I think if you change the shooting mechanics to incorperate the AD and DD of VAS, sheilds would protect against AD dice, for example:

a galaxy class may have 25/d6(5), the first indicates how many AD dice it can negate 25 AD scores before any actual damage can happen, the second indicates how many sheildpoints it regenerates a turn, while the third number shows the "strength" of the sheild, which is the dice score need to beat the sheild rating.

A klingon bird of prey shoots his disruptor at the galaxy with 5AD, it rolls 2,3,1,5,5. on a score of more than one but less than the sheild strenght the sheilds would be lowered by 1 point but if the sheild strenght is beat the sheild are lowered by either 2 or d6, unsure which yet.

also you could have new weapon traits like double sheild damage, which would only be effective by phasers and equivilant, which would mean under sheild rating each hit would lower he sheilds by 2 amd beating the sheild rateing would lower the sheild score by 4 or 2d6.
 
Trek shields typically don't regenerate. They only reset once they are turned off. It is possible to divert power from other systems to bolster the shields, however.

The single most detailed book on how Star Trek tech works in combat, is Space Dock.
 
Commenting back a bit on Fleet Commander being the 'better system' I'll just say that I have played both, and I can't stand the Fleet Commander system. Too much detail, too much micromanagement, and yes, though most trek encounters are skirmishes, during DS9 we see qutie a few large fleet actions, and a system like ACTA certainly does that rather well. It is the same problem I have with B5 wars, I like the game, hate the micromanagement, and if I have more then two ships on the board I can expect the game to last all day. It is not 'laziness' not to want to play like that, and I am offended that you made that blanket comment.

Now, on to usefull commentary, since this was brought up quite a while ago during 1st edition. I remember when someone first brought up the trek system I actually suggested the shields rule that made it into 2nd ed, I won't claim it as my idea because well, it's so obviously simple that I'm sure I wasn't the first. What we do see in many trek shows is that shields can be somewhat reinforced by the diverting of power, but there is no real mechanic for that in ACTA. Thus, the per-turn regeneration of shields is as good a system as any to simulate this. In the TV series we definitely see a case of diminishing returns in this benefit though, so I would suggest that every time a ship's shields are stripped completely you could reduce the per-turn regeneration by one. This would show the damage to the ship gradually degrading the ship's defenses.

It does seem though that shields cannot stop all the damage from any fire, so another rule I would propose is that any sixes rolled to hit bypass shields completely. This is not a critical hit, since it sounds as though people want to incorperate the VAS 'to hit' roll before damage, this would just mean a small percentage of all hits get through the shields. I will note though, we often see situations where a ship will shoot another ship and will seem to cause negligable effect, so there -are- shields out there able to stop firepower completely. I'm not sure that you'd want to come up with a rule about that though.
 
Personally I'd rather see a special action, Divert power to Shields!, rather than a standard regeneration per turn. There is at least one ship in the Trek canon that has regenerative shields (the Prometheus).
 
Greg Smith said:
Personally I'd rather see a special action, Divert power to Shields!, rather than a standard regeneration per turn. There is at least one ship in the Trek canon that has regenerative shields (the Prometheus).
Having watched so much TNG/DS9 it should be " Divert auxillary power to shileds" :D
I think its a good idea for a Special Action and should be automatic (no dice roll needed).
:)

PS. I've already downloaded great counters for this. I could easily update ACTA Vassal with the Federation and others.
Perhaps when things are worked out with stats and rules etc.
8)
 
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