AnotherDilbert
Emperor Mongoose
Nerhesi said:How do they fare in Hybrid Damage scenario when you're firing all weapons of the same type together?AnotherDilbert said:With the most recent rules crits are almost always Severity 1 (unless we are firing bays at 1000 dT or smaller ships, or spinals). Armoured Bulkheads do nothing against Severity 1 crits. So Armoured Bulkheads are of highly questionable utility.
The example in the text box on p25 is wrong:
It should be Severity 3.HG said:For example, a ship with 10,000 Hull points that receives a critical hit that causes 1,200 points of damage, will sustain a Severity 2 critical hit.
Core said:The Severity of the critical hit is equal to the damage the spacecraft has taken from the attack, divided by ten (rounding up).
Basics: A Severity 4 (or 4 Severity 1 in a single round) fuel crits will disable a ship. Presuming a warship does not carry cargo, so cannot suffer Cargo crits, a Fuel crit is 3/32 of all crits. We have 50% chance of achieving a fuel crit with 7 crits.
As a rough estimate we have a 50% chance of achieving 4 fuel crits with 43 crits.
A large particle bay will do around 8D + 8 + 6[effect] - 15 ≈ 27 damage.
A 3000 dT ship has around 1300 Hull. A Severity 4 crit is minimum 196 damage. That is about 8 large particle bays.
To get a 50% chance of disabling a small ship we can either fire 7 groups of 8 bays = 56 bays, or fire 43 bays in groups of 1.
A 110 kT ship has around 80666 Hull. A Severity 4 crit is minimum 12100 damage. That is about 450 large particle bays.
To get a 50% chance of disabling a large ship we can either fire 7 groups of 450 bays = 3150 bays, or fire 43 bays in groups of 1.
It is always better to fire large bays singly to achieve crits.
Perhaps 1% of hull per severity instead of 5% would be better?