Hi all, I'm new to A Call to Arms and I really like the game. I've got one problem so far and that is on the damage chart where one point of Hull damage always equals one point of Crew damage, except in critical hits of course.
I like the idea of a seperate Crew and Hull Damage, but the Critical hit rules being the only way to really vary damage sustained doesn't set well with me. I know there other abilities and equipment that can reduce certain damage but I just don't see every damage always effecting both. As it stands ships like the EA Explorer-class Survery Ship will always run out of crew long before it is close to being crippled. Granted they probably won't take place in many battles, but that just doesn't seem right to me.
Has any thought ever been given to using a damage table like the following? It would still allow for seperate Crew and Hull damage, but would feel better to me. I think most hits would damage both, but I don't think all would. I don't know what effect it would have on the game as I don't have enough experience. This problem jumped out at me almost immediately when reading through the rules. How do others feel?
1. No damage
2. -1 Crew
3. -1 Damage
4. -1 Crew and -1 Damage
5. -1 Crew and -1 Damage
6. Critical Hit, -1 Crew and -1 Damage
I like the idea of a seperate Crew and Hull Damage, but the Critical hit rules being the only way to really vary damage sustained doesn't set well with me. I know there other abilities and equipment that can reduce certain damage but I just don't see every damage always effecting both. As it stands ships like the EA Explorer-class Survery Ship will always run out of crew long before it is close to being crippled. Granted they probably won't take place in many battles, but that just doesn't seem right to me.
Has any thought ever been given to using a damage table like the following? It would still allow for seperate Crew and Hull damage, but would feel better to me. I think most hits would damage both, but I don't think all would. I don't know what effect it would have on the game as I don't have enough experience. This problem jumped out at me almost immediately when reading through the rules. How do others feel?
1. No damage
2. -1 Crew
3. -1 Damage
4. -1 Crew and -1 Damage
5. -1 Crew and -1 Damage
6. Critical Hit, -1 Crew and -1 Damage