You could try the following rules suggestions. Note that they use an opposed roll of
Resilience against the
weapon skill of the attacker, reflecting a more experienced warrior's ability to inflict increasingly deadly blows. However for those who hate opposed rolls, then you could simply allow an
un-opposed test of Resilience, but this would slow things down again.
Also note that
any Major wound will incapacitate the target, which prevents targets with a Resilience of 95%+ from never dropping!
Enjoy!
Serious Wounds
If a location is reduced to zero Hit Points or below the character receives a Serious Wound. The location is permanently scarred and the character loses his next 1D3 Combat Actions. (This does not affect his available Reactions.)
A character suffering a Serious Wound to a limb must immediately make an Opposed Test of Resilience versus the weapon skill of the attacker. Failure results in the limb being rendered useless, until the location is restored to positive hit points. If a leg, the character drops prone. If an arm, he drops whatever he is holding unless the object is strapped on (use common sense here). The test is not repeated except if the location is wounded again.
A character suffering a Serious Wound to the Abdomen, Chest or Head must immediately make an Opposed Test of their Resilience versus the weapon skill of the attacker. Failure results in unconsciousness. The test is not repeated unless the location is wounded again.
Major Wounds
If a location has been reduced to a negative score equal or greater than its starting Hit Points, the character receives a Major Wound. The location is permanently maimed and the character is
incapacitated, unable to continue fighting.
A limb is considered to be severed, punctured, shattered or ripped off by a Major Wound. The character drops prone, and must immediately make an Opposed Test of Resilience versus the weapon skill of the attacker. Failure results in unconsciousness from the agony. The test is not repeated unless the location is wounded again. If a severed, punctured or ripped-off location is not treated within a number of
minutes equal to the character's CON+POW, the character dies from blood loss and shock.
A character suffering a Major Wound to the Abdomen, Chest or Head drops unconscious, and must immediately make an Opposed Test of his Resilience versus the weapon skill of the attacker. Failure results in an instant and gratuitous death (decapitated, chopped in half, impaled through the heart, torn apart, etc). The test is not repeated unless the location is wounded again. If he survives and the location is not treated within a number of
rounds equal to half the character's CON+POW, he still dies from blood loss and shock.