alex_greene
Guest
The Legend core rulebook contains the following passage:-
"Adventurers, as their name suggests, are seeking adventure, glory and heroism; they are prepared to engage in feats and endeavours that the common populace shy away from. Adventurers in Legend are heroes in the making; the ones who, in time, might become the subjects of stories, legends and myths of their own."
What appeals to me about Legend is that you can create all manner of legends. And not just fighting legends.
I mean, anybody could fight off a horde of orcs, fair dos, but I'd want my character to be famous for ...
- scaling a tower bare handed to reach the bedchamber of the Count's bride to be, a virtual prisoner in his home, on the eve of their wedding night;
- charming and seducing his way through every woman, and half the unmarried men, in the kingdom
- inventing a new form of magic (perhaps your setting only has Common Magic, shamanism and Divine Magic, but your character invents sorcery)
- facing a very Devil, perhaps Trickster Himself, in a game of chance: or even a violin competition, with the stakes my character's very soul
- performing twelve tasks, each requiring profound deductive reasoning skills to test the most analytical and logical mind to the very limit (The Twelve Labours of Hercule Poirot)
- discovering a new kind of medical cure (Lister, Pasteur, Marie Curie) that saves millions of lives for countless generations
- saving a kingdom, or inadvertently inheriting a throne seemingly by accident, while doing your level best to stay out of slam (The Chronicles of Riddick)
- saving the world
- bringing about the end of the world
- creating a new kingdom from the ashes of the old
- ushering in a new age of glorious harmony among the kingdoms of the setting "that will outshine the stars in the sky themselves"
- opening a new overland trade route to a part of the world never visited before, that turns out to be older than your setting by at least a thousand years (Marco Polo)
- discovering a new land over the ocean whilst looking for a new maritime trade route somewhere else (some Vikings looking for a new land who discovered Vinland)
- circumnavigating the globe (Magellan)
... all before teatime.
What kinds of legends would your characters like to be attached to their good name?
"Adventurers, as their name suggests, are seeking adventure, glory and heroism; they are prepared to engage in feats and endeavours that the common populace shy away from. Adventurers in Legend are heroes in the making; the ones who, in time, might become the subjects of stories, legends and myths of their own."
What appeals to me about Legend is that you can create all manner of legends. And not just fighting legends.
I mean, anybody could fight off a horde of orcs, fair dos, but I'd want my character to be famous for ...
- scaling a tower bare handed to reach the bedchamber of the Count's bride to be, a virtual prisoner in his home, on the eve of their wedding night;
- charming and seducing his way through every woman, and half the unmarried men, in the kingdom
- inventing a new form of magic (perhaps your setting only has Common Magic, shamanism and Divine Magic, but your character invents sorcery)
- facing a very Devil, perhaps Trickster Himself, in a game of chance: or even a violin competition, with the stakes my character's very soul
- performing twelve tasks, each requiring profound deductive reasoning skills to test the most analytical and logical mind to the very limit (The Twelve Labours of Hercule Poirot)
- discovering a new kind of medical cure (Lister, Pasteur, Marie Curie) that saves millions of lives for countless generations
- saving a kingdom, or inadvertently inheriting a throne seemingly by accident, while doing your level best to stay out of slam (The Chronicles of Riddick)
- saving the world
- bringing about the end of the world
- creating a new kingdom from the ashes of the old
- ushering in a new age of glorious harmony among the kingdoms of the setting "that will outshine the stars in the sky themselves"
- opening a new overland trade route to a part of the world never visited before, that turns out to be older than your setting by at least a thousand years (Marco Polo)
- discovering a new land over the ocean whilst looking for a new maritime trade route somewhere else (some Vikings looking for a new land who discovered Vinland)
- circumnavigating the globe (Magellan)
... all before teatime.
What kinds of legends would your characters like to be attached to their good name?