K Peterson
Banded Mongoose
After reading through MRQ2 I've been tempted to generate more professions to suit my upcoming Sword & Sorcery-themed campaign. I'm going to run a low-magic (Sorcery-only) campaign so I want to strip out any magic-using professions and substitute in a few other: Herbalists, for example, ... and possibly a few from my copy of AH-RQ3.
I'm curious if there are any guidelines for generating professions. (Is there a release planned that will provide more?). I found a thread from 3 weeks ago, titled "Cultural Backgrounds" that gave some advice on adding/tweaking culture types. It'd be great to have the same for professions.
I'm curious if there are any guidelines for generating professions. (Is there a release planned that will provide more?). I found a thread from 3 weeks ago, titled "Cultural Backgrounds" that gave some advice on adding/tweaking culture types. It'd be great to have the same for professions.