Just some questions that came up in our games and we couldn't find a conscensus in the rules:
1. In the attack phase if you nominate a target with multiple weapon systems from a single ship, e.g. boresight beam, missiles, etc. and you destroy the target before all weapon systems have fired, do you still fire the remaining weapons even though the ship is dead? The rules say you can't target a dead ship, however, targeting only happens at the beginning of activation. This would be important because it could determine if a given ship explodes or not based on damage caused. The rational explanation as I understand it is that all weapons are actually firing simultaneously, it's just the turn-based mechanic that separates them, thus once you nominate a target for the weapons the ship has to fire them.
2. When you light up a ship using a scout ability (to get the re-rolls to hit), it says nominate one weapon system to gain re-rolls to hit. Does that one weapon system have to be the same for all ships targeting the illuminated ship, i.e. do I have to declare that the scout is illuminating the target for all pulse cannons and only those ships with pulse cannons firing at the ship gain the re-roll? Or is it that when it comes time for a given ship to fire, as long as the target is illuminated it chooses one weapon system that it possesses and it gets to re-roll failed attack rolls for it only?
3. Gaim emines (or any other multi-bank weapon system in other fleets) vs adaptive armour. Do you have to roll separately for each bank and calculate damage accordingly or do you roll them all together and halve the total damage? For example, the Shuuka has 3 banks of 4AD each for a total of 12AD. Assuming I target the same ship with all of them, do I roll them in 4AD increments and calculate damage or should I roll them all together? Our group was under the impression you halved the damage per weapon system, with weapon system being a descriptor of weapon *type* as in real world military terminology (i.e. you roll all the emines together). However, someome commented on the boards recently that weapon system in B5:ACTA means each discrete *mounting* of the same weapon type, i.e. you should roll them in increments based on the AD in each bank. Which is the correct way to interpret this?
Thanks in advance.
Cheers, Gary
1. In the attack phase if you nominate a target with multiple weapon systems from a single ship, e.g. boresight beam, missiles, etc. and you destroy the target before all weapon systems have fired, do you still fire the remaining weapons even though the ship is dead? The rules say you can't target a dead ship, however, targeting only happens at the beginning of activation. This would be important because it could determine if a given ship explodes or not based on damage caused. The rational explanation as I understand it is that all weapons are actually firing simultaneously, it's just the turn-based mechanic that separates them, thus once you nominate a target for the weapons the ship has to fire them.
2. When you light up a ship using a scout ability (to get the re-rolls to hit), it says nominate one weapon system to gain re-rolls to hit. Does that one weapon system have to be the same for all ships targeting the illuminated ship, i.e. do I have to declare that the scout is illuminating the target for all pulse cannons and only those ships with pulse cannons firing at the ship gain the re-roll? Or is it that when it comes time for a given ship to fire, as long as the target is illuminated it chooses one weapon system that it possesses and it gets to re-roll failed attack rolls for it only?
3. Gaim emines (or any other multi-bank weapon system in other fleets) vs adaptive armour. Do you have to roll separately for each bank and calculate damage accordingly or do you roll them all together and halve the total damage? For example, the Shuuka has 3 banks of 4AD each for a total of 12AD. Assuming I target the same ship with all of them, do I roll them in 4AD increments and calculate damage or should I roll them all together? Our group was under the impression you halved the damage per weapon system, with weapon system being a descriptor of weapon *type* as in real world military terminology (i.e. you roll all the emines together). However, someome commented on the boards recently that weapon system in B5:ACTA means each discrete *mounting* of the same weapon type, i.e. you should roll them in increments based on the AD in each bank. Which is the correct way to interpret this?
Thanks in advance.
Cheers, Gary