Couple of rules questions.

cordas

Mongoose
When firing a unit / model that can create different FZs in the same shoot action? Should all dice be rolled at the same time, or all dice rolled, then work out casualties, then have reactions.

i.e. You are shooting a Challie at 2 guys in front of a Shadow, you want to fire all your guns but because of the hit allocation rules your Main Gun with its D10+4 is more than likely going to splatter a Marine and not hit the Shadow behind. Now the Challie can fire its GPMG at a different FZ... could you:

A) Fire your GPMG at a FZ that only covers the 2 Marines providing ablative armour for the Shadow, then remove casualties before you fire your chain gun and main gun. Giving your main gun a better chance to kill the Shadow.

B) Do you have to roll all the dice together (different colours to mark different FZs, or roll them and total up hits) then allocate all the hits to models in the collective FZs as the next "action".

In either case my reading of the rules is that all shooting would be done before any reactions are taken.



Can you declare FZs in mid air, such as if you are shooting at a unit on the 2nd floor of a building.... can you declare the FZ just outside the building giving no LOS problems and hitting all models inside the FZ that are valid targets for LOS and cover rules.
Could you declare a FZ in the air behind a hill to hit a vehicle that is hull down behind it, again taking all the LOS and such rules into account?

I take it as read that you can only hit models on the level you target (as this is how we have played), we regard the FZ as a 2d circle rather than a 3d sphere. Wonder if anyone would argue otherwise on this.
 
cordas said:
When firing a unit / model that can create different FZs in the same shoot action? Should all dice be rolled at the same time, or all dice rolled, then work out casualties, then have reactions.

...

In either case my reading of the rules is that all shooting would be done before any reactions are taken.

Resolve fires zones separately, to avoid confusion. Resolve reactions after all fire zones from the same shoot action have been dealt with.

Now, if the separate fire zones are covering substantially the same area, then I would say that you are actually creating only one fire zone.

Remember the spirit of good sportsmanship when you are allocating fire zones.

As far as your second question, I'd be inclined to treat them as 2d circles as well. A tank shooting at a sniper on the 4th floor of an apartment should not be able to target the militia at ground level with the same shoot action.
 
rjandron said:
Now, if the separate fire zones are covering substantially the same area, then I would say that you are actually creating only one fire zone.

Remember the spirit of good sportsmanship when you are allocating fire zones.

It could be argued that sending marines out as abblative armour for shadows is also slightly against the spirit of the game..... It would also get any USMC or EFTF commander court marshaled.
 
Anyone that wants to lose the game by putting their infantry in the way of a main tank gun (even as "armor" for a transport) is welcome to do so.
cordas said:
It could be argued that sending marines out as abblative armour for shadows is also slightly against the spirit of the game..... It would also get any USMC or EFTF commander court marshaled.
 
docrailgun said:
Anyone that wants to lose the game by putting their infantry in the way of a main tank gun (even as "armor" for a transport) is welcome to do so.

Sacrificing a troop or 2 to protect a Shadow whilst it uses it Ckem to tank kill is more likely to win a game than loose it. Remember I we are only talking about 1 shot here, having it hit the infantry is better if you are going after shatter point, as its pretty much a certain kill, and there is the explosion to take into account. My question is why can't a tank gunner say I want to target that size 2 vehicle rather than just firing it into the FZ.
 
docrailgun said:
Anyone that wants to lose the game by putting their infantry in the way of a main tank gun (even as "armor" for a transport) is welcome to do so.

1-2 infantry model each ~10 pts vs shadow worth 70 pts. Yup. I know which one I'll sacrifice.
 
Actually can we move the discusion on tank guns to the http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=27519 thread, as that is precisely about this issue.
 
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