Hello Reynard,
Reynard said:
Okay, you said it yourself, the players and the referee seem to be the issue, not Traveller. And also realize nowhere in the game is a rule that says you can't do things your way rather than the way its set up in the book. Go grab a vehicle from the equipment section and substitute for what on the ship, calculate the new price and adjust the space to hold it. Players happy, referee less harried.
If the ref makes getting an item a hassle it's either part of the adventure or the ref isn't sure how to handle a situation that might upset players. Not the game fault and can be a learning experience in gaming manners. And sometimes an encounter isn't perfect if the spare ship parts dealer can outdo a jedi.
Speaking of learning experiences, players not following script is probably as old as gaming. Sometimes it's inexperience with gaming social behavior or gamers just want to be jerks. I know that one too well. Disruptive players are definitely a bane. Sometimes though they don't realize what they do and need a reminder to get back on track so everyone has fun.
There are three elements, from my view point, to the issue:
MgT is a variant of CT that limits the choices for auxiliary ground, air, water, or in the case of an air/raft space vehicle to two. In CT one can expand the list from CT Book 3, unfortunately none of the other MgT CRB 1st ed. Equipment/Vehicles pp. 103-104 can be added since they do not include the space in tons they take up. The referee has to figure out how much space a MgT ground car, grav floater, AFV, and G-Carrier takes up. Note I do not know how these types of vehicles are designed, which means the referee's tons is, in my opinion, a house rule, unless the vehicle design rules include tons and are used. A grav belt on the other hand is noted as being in the ship's locker since it takes up no space compared to the other vehicles.
The other two elements we agree on are the players and referee. Most of my gaming experience has been as a player and for the most part the party going off script was the result of interpreting the clues and coming up with an odd-ball answer. Yes, the players going off script is as old as gaming and in real world situations too.
I agree that the referee's actions could be following the script and/or unsure how to handle a situation when the players response is totally unexpected. For the most part I agree with you about gamers who are being jerks on purpose or not realizing they are being jerks. I have to admit that I can be classified as a jerk because I often pursue a topic view point way to far. I think I may be heading down that path right now, which means that I've beat the topic to death and should concede the floor.
Thank you for the discussion and opportunity to express, okay over express ;-), my view point.