Our group has been playing ACTA since 2007, and in all honesty non of us can remember anyone EVER winning as the attacker in the convoy duty scenario.
Today my friend and I played two games( skirmish level), each taking a turn as the attacker, and both games finished the same way. With crushing victories to the defending player. Just to mention, we play with twice the number of corporate freighters for the priority level , but the defender only gets one point for each that escapes. Instead of two.
We both tried quite different tactics. In the first game the attacker went for the stand off with missile ships from turn one approach. And while the convoy took an absolute beating the defending ships were able to crush the attackers before the missile ships could do enough damage to win after making a tactical withdrawal.
In the second game the attacker waited for about 4 turns before swooping in on the back of the convoy with a centurion and a vorchan. Once again the convoy was pounded, this time without the defending ships being able to fire a shot. But then absolute disaster. The defenders fighters attacked both centauri ships and scored a 2/5 engine crit on each one. And that was that. The plan was to zoom in from behind, rake the civilian ships, and then APTE the heck out of there, just squeeking a win on victory points. But the engine crits slowed the attackers down just enough for them to be caught, and dealt to. Trying to open a jump point then would have left them sitting right under the guns of the defenders rapidly turning fleet. The centurion might have weathered the storm, but it would have take just the loss of the vorchan to tilt the victory point balance back the other way. And we all know how well vorchans love heavy fire storms.
I was wondering how the rest of you out there have fared with this scenario. Is what I descride the norm? Or are we just very good at defending convoys. :lol:
Today my friend and I played two games( skirmish level), each taking a turn as the attacker, and both games finished the same way. With crushing victories to the defending player. Just to mention, we play with twice the number of corporate freighters for the priority level , but the defender only gets one point for each that escapes. Instead of two.
We both tried quite different tactics. In the first game the attacker went for the stand off with missile ships from turn one approach. And while the convoy took an absolute beating the defending ships were able to crush the attackers before the missile ships could do enough damage to win after making a tactical withdrawal.
In the second game the attacker waited for about 4 turns before swooping in on the back of the convoy with a centurion and a vorchan. Once again the convoy was pounded, this time without the defending ships being able to fire a shot. But then absolute disaster. The defenders fighters attacked both centauri ships and scored a 2/5 engine crit on each one. And that was that. The plan was to zoom in from behind, rake the civilian ships, and then APTE the heck out of there, just squeeking a win on victory points. But the engine crits slowed the attackers down just enough for them to be caught, and dealt to. Trying to open a jump point then would have left them sitting right under the guns of the defenders rapidly turning fleet. The centurion might have weathered the storm, but it would have take just the loss of the vorchan to tilt the victory point balance back the other way. And we all know how well vorchans love heavy fire storms.
I was wondering how the rest of you out there have fared with this scenario. Is what I descride the norm? Or are we just very good at defending convoys. :lol: