EDG said:
MaxSteiner said:
Well heck, I suppose Aramis might argue that Cowboy Bebop must have been influenced by Traveller, after all it's about a bunch of average joes trying to make a living (as bounty hunters rather than traders), it's got projectile weapons in it, a bunch of unrealistic worlds, jump, has restricted/experimental psionics (I think - wasn't that circus/assasin guy supposed to be psychic?) and a wide range of tech. But the truth is, it's patently not based on Traveller.
Nope. I wouldn't. Lack of context suggesting the possibility, and further, lack of knowledge of the two mentioned, except that they're anime & manga.
Firefly has a look and feel that is very much typical Traveller Merchant Play.
Whedon has a known history as a casual gamer.
Whedon having gamed in college, and being born in 64... that limits the sci-fi games further than I thought (he's older than he looks)... that puts his college days as probably 82-87...
It's a logical possibility, and not all of the sci-fi games from the era even bothered with slugthrowers...
STRPG avoided them; S&S didn't have CPR rounds; Space Opera is so fiddly that his expressed casual gaming is unlikely to fit, and is very much traveller inspired; Gamma World has the slugthrowers, and the mutants (and Reavers are not mutants, either, but that's a digression), but not the right tone to match; Spacemaster is zapgun happy, and has a very different feel; 2300 is late on in the period, and lacks several of the common elements; Other Suns was noted for "Lots of Races" in the core rules; Star Frontiers was likewise several races in the core.
Traveller is the closest of the bunch overall. And, assuming the interview was real (I suspect so, since my recollection of the DVD interview was lots of similar answers), he indicated an RPG as the source of the inspiration.
Not that he's indicated "This was my game" but merely that his gaming experience was a trigger for the hybrid of SciFi and Western. A hybrid that, quite honestly, is not unheard of before Firefly in the Traveller fanbase. (A friend, Mr. Sleighton, ran a CT game I played in that felt very much like a space-western in 1997.)
But far more important: Firefly is a good example of the style that the CT rules can evoke, even if it is unrelated.
Gunfights in a high-tech setting, making a living as ethically challenged merchants, evading the core worlds domination by any means possible, while still hoping to live free. And let's face it: not much of the sci-fi out there is about merchants; Traveller is, in many ways, merchant driven. As was Firefly.
Of course, ALL his TV series have a clear PC vs NPC motif.
All of them resonate as Gamerdom.