AlphaStrike
Mongoose
OK - played a couple of games now. Rules are a nicely smoothed out version of those used in 'old' SST. I like.
However, a few things were raised in a game last night. I'll do my best to summarise these .
Cover - do you use the size of an obstacle (1,2,3 etc) of a unit to see whether it can peer over a piece of terrain or do you just get a model's eye view? For example, 2 inch high wall can obscure the nicely low-profiled Type 99 tank. Is that right?
Also, if only one model in a unit has LOS to a model, can the whole unit still fire at it? If not, don't things get tricky - espcially if you have a unit of infantry shooting at another unit of infantry, some with LOS to one model, but not to another, and so on. I get the impression, the game's ethos is to keep it smooth and simple.
However, a few things were raised in a game last night. I'll do my best to summarise these .
Cover - do you use the size of an obstacle (1,2,3 etc) of a unit to see whether it can peer over a piece of terrain or do you just get a model's eye view? For example, 2 inch high wall can obscure the nicely low-profiled Type 99 tank. Is that right?
Also, if only one model in a unit has LOS to a model, can the whole unit still fire at it? If not, don't things get tricky - espcially if you have a unit of infantry shooting at another unit of infantry, some with LOS to one model, but not to another, and so on. I get the impression, the game's ethos is to keep it smooth and simple.