Now, this may seem a little strange questions, but Im thinking about running Conan without the Level-system. Why? Well, I guess its personal taste, but I really dont like level-systems, simple as that.
So, have any of you tried it? Given it some thought? Maybe its already done and out on the Web somewere?
I breaked every class down, and the result was that - a soldier, for example - could buy up to a maximum advances: be they HD, BaB, saves or feats. Its seems like it can work really well, if I find the balance in handing out Xp (I decided for 100 Xp per advance). It seems like every class will be more varied than before, and players get a little more freedom in their building of a character.
But maybe I missed some major problems with this method? I will continue work with this, and hopefully get some thoughts from you guys here on how this could be done - of if its even worth it.
I have not solved multi-classing properly yet. And as for all those things that count with levels: all characters and npc's will depend on their Hit Dice for that, in the exact same way as monsters.
So, have any of you tried it? Given it some thought? Maybe its already done and out on the Web somewere?
I breaked every class down, and the result was that - a soldier, for example - could buy up to a maximum advances: be they HD, BaB, saves or feats. Its seems like it can work really well, if I find the balance in handing out Xp (I decided for 100 Xp per advance). It seems like every class will be more varied than before, and players get a little more freedom in their building of a character.
But maybe I missed some major problems with this method? I will continue work with this, and hopefully get some thoughts from you guys here on how this could be done - of if its even worth it.
I have not solved multi-classing properly yet. And as for all those things that count with levels: all characters and npc's will depend on their Hit Dice for that, in the exact same way as monsters.