Conan rpg survival

p1fx said:
also have a large pile of d20 modern that are now defunct with that game getting dropped.

My d20 modern books still work very fine, we do play the game once a month or so B-) Maybe they didn't notice, that they are no longer produced ... *lol*
 
Trantor said:
My d20 modern books still work very fine, we do play the game once a month or so B-) Maybe they didn't notice, that they are no longer produced ... *lol*

I have seen a "taste" among players who prefer to play a game that is "in print" rather than one that does not have supplements coming out for it anymore.

I don't quite understand this, though. With a "dead" game, you've got all the supplements and stuff...go play. An rpg doesn't magically become "no good" the minute the publisher decides to not publish that game any longer.

I actually prefer finding games who have run their print-course. Usually you can find them cheaper. You can get everything you want for the game supplement and scenario-wise. And, you can have yourself a grand old time.

I like old games.
 
Plus we can't forget that people have been playing those LBB's of Traveller for how long. As long as you have the material to gm then it doesn't matter if the game is "dead". It's still alive for you. Hell I still play MERP, Gamma World, Top Secret, and Star Frontiers and they've been dead for decades! :shock:

And as for me, I read some of the 4e rules and didn't like them. Will probably either stay with 3.5 D&D or go back to 1 edition AD&D. Might just go back to basic and expert! :lol: :lol: :lol:
 
cbrunish said:
Plus we can't forget that people have been playing those LBB's of Traveller for how long. As long as you have the material to gm then it doesn't matter if the game is "dead". It's still alive for you. Hell I still play MERP, Gamma World, Top Secret, and Star Frontiers and they've been dead for decades! :shock:
That is so true! but some of those games are not quit that dead!

The Star Frontiersman Magazine, plus Star Frontiers: Digitally Remastered
Join the Revival!

Mutant Future (a Gamma World retro-clone using GW 1&2 ed rules for chargen and basic D&D for the rest of the rules. It really great!)

And their are LOTS of other retro-clones out their like: ZeFRS! (if you like playing Conan with ACT Charts?)

[I'm still waiting on a retro-clone for Traveller :cry:]
 
Mongoose is starting to produce GSL stuff fro 4th Edition - Wraith Recon and other things. Doesn't that mean that they have to stop supporting OGL things, including D20 Conan? Or is the limitation about "drop OGL if you use GSL" only per product line? I thought it meant entire company and all the product lines it has.
 
Majestic7 said:
Mongoose is starting to produce GSL stuff fro 4th Edition - Wraith Recon and other things. Doesn't that mean that they have to stop supporting OGL things, including D20 Conan? Or is the limitation about "drop OGL if you use GSL" only per product line? I thought it meant entire company and all the product lines it has.

No, it's per product line. A company can't keep producing a product line with OGL if they're producing products in the same line with GSL. This is from the FAQ on the WotC site:

Q. How will the GSL interact with the OGL?
A. The two GSLs are new licenses, separate from the OGL. They are designed for companies that wish to publish 4th edition compatible products.

Q. Can companies still produce 3.x products under the OGL?
A. Yes, but we anticipate that interest in the 4e GSLs will be greater.

Q. Can publishers release new products under both the OGL and 4E GSL?
A. No. Each new product will be either OGL or 4E GSL. If a new product is published under the 4e GSL, it cannot also be published as 3.x product under the OGL; and vice versa.

Q. I have multiple product lines. If I update one product line to 4th Edition, do they all have to be updated?
A. No. Publishers are able to choose on a product line by product line basis which license will work best.
 
I certainly hope Conan won't get converted to 4th Edition. It would lose majority of its flavor if the system was not gritty and bloody. Not to even mention that GSL wouldn't allow conversion with the "no racism or social injustice" clause.
 
I think it's impossible.

4th edition D&D is based on set lists of "powers" for each class, and it's fixed. The beauty of Conan as it stands is that Thieves can be diplomatic, Sorcerers can be amazing liars or pick locks, and warriors can be axe wielding goons or precision martial artists, all suiting not only the genere but also sticking very close to the actual Conan books. Flexibility and variability make it a lived-in world.

The powers that D&D4 offers are quite linear and, quite frankly, not very well suited for role playing. Also, there's no real multi-classing to speak of, so you are basically stuck with whatever class you start with. These two facts result in limited choice of powers dictating the flavor of the character as one levels up. Yes, the powers are nice at any new level, but none of them may actually fit the type of character you want, and that causes dilution of the role playing factor.

I wouldn't be surprised if D&D4 lasted about 4 years and then alterations to the system begin, or it begins to die off. And, frankly, 4 years is probably me being diplomatic and generous.

lol
 
I wouldn't be surprised if D&D4 lasted about 4 years and then alterations to the system begin, or it begins to die off.

Just as 3rd Ed and 3.5, then... For me it's still the same s**t! :evil:

I just hope we'll someday see the game free of these crappy class/level system. At least 4th Ed is more fluid and simple than 3.5 was. The level of realism still quite the same, that is completely non existent...
 
Damn! I thought this thread was going to discuss ways in which a character could better survive in the Conan RPG.

Afro-slav
 
afro-slav said:
Damn! I thought this thread was going to discuss ways in which a character could better survive in the Conan RPG.

Afro-slav

Me too!

Speak loudly and carry a big bardiche... :lol:
 
Well, I bought the Atlantean edition a few years ago along with Scrolls of Skelos, Road of Kings, Shadizar boxed set etc. I was enthusiastic about the material but the actual rules themselves were just too much for me.

I had just finished GMing a 4 year D&D 3.5 campaign and I was completely burned out on D20 rules.

I recently read through my Conan books again but the enthusiasm is still killed off by the actual rules so I would actually quite like to see the game redone using another system.

In the past couple of years I have GMed a Warhammer Fantasy Roleplay 2nd edition game which has, IMO, fantastic, gritty, bloody rules which are also simple to use. More recently, i've started GMing Warhammer 40,000 Dark Heresy which has, again IMO, some of my favourite rules ever.

While I don't actually have the time to convert Conan to either of these rulesets, they strike me as perfect for running a Conan game. Maybe without the Tech Priests though... :shock:
 
I confirm.
I'm just coming out from WH campaign as a player and getting into a DH one. Really cool rules, indeed.
 
Sutek said:
I think it's impossible.

4th edition D&D is based on set lists of "powers" for each class, and it's fixed. The beauty of Conan as it stands is that Thieves can be diplomatic, Sorcerers can be amazing liars or pick locks, and warriors can be axe wielding goons or precision martial artists, all suiting not only the genere but also sticking very close to the actual Conan books. Flexibility and variability make it a lived-in world.
Well, these things are mostly based on skills, you can do the same with 4e, only without the burden of handling skill points.

The real flexibility needed for a Conan setting however is IMO way out of the range of any d20 game out there; too many rules for very little returns.
That's why I moved to Sorcerer & Sword.
 
General M. Ayhem said:
I recently read through my Conan books again but the enthusiasm is still killed off by the actual rules so I would actually quite like to see the game redone using another system.

If you have any interest in my Savage Worlds Conan conversion just PM me.
 
Majestic7 said:
I certainly hope Conan won't get converted to 4th Edition. It would lose majority of its flavor if the system was not gritty and bloody. Not to even mention that GSL wouldn't allow conversion with the "no racism or social injustice" clause.

4E based Conan can be just as bloody as 3.x based Conan. Massive damage system etc were implemented and nothing stops you from implementing them to 4E based game. Why does it seem that d&d somehow turns the game mechanic imagination off and people are unable to rip the best chunks of it and fuse them to their own version. I could say the same about Mongoose's unimaginative game design on the 2nd edition of Conan - what a disappointment.

Also, please Mj, check your sources. The GSL says:

GSL said:
7. Quality and Content Standards.
---
Without limiting the foregoing, no Licensed Products will depict in any text, graphical or other manner:
(a) excessively graphic violence or gore;
(b) sexual situations, sexual abuse, pornography, gratuitous nudity of human or humanoid forms, genitalia, or sexual activity; or
(c) existing real-world minorities, nationalities, social castes, religious groups or practices, political preferences, genders, lifestyle preferences, or people with disabilities, as a group inferior to any other group or in a way that promotes disrespect for those groups or practices, or that endorses those groups or practices over another.
(emphasis mine)

Is there any (a) in the books? Hide the boobs for (b). You can whip and maim all the slaves from Black Kingdoms you want for (c) doesn't in any way disallow it.

What's up with the negative attitude? If you want to play d20 Conan, 4E has solved many 3rd edition's flaws that made it unfun especially in higher levels and really broadened the so-called sweet spot of the system (IME the sweet spot of Conan is around levels 3 to 9 - after that the math breaks down) If not, why bother moaning about it. It's like complaining that Vampire's system doesn't support your idea of Star Trek. For those with Star Wars Saga edition, there's always the Sword & Sorcery Saga. It's a different take on d20 than 3.x or 4E - more close to d20 modern and its talent system. The instakills are gone but there's Saga-like wounding system, and sorcery looks pretty great too. I'd steal some 4E ideas to it too, though.

Our group has taken some of the good parts from 4th edition design and made the Acheronian Edition. It still needs playtesting and tuning, especially the monster design and sorcery, but it's IMHO more fun than basic Conan.

Talking about other systems, I like Decipher's CODA system which was last used in the Lord of the Rings rpg. The game really catches the S&S feel and the Middle-Earth fluff is great. It's easily adapted to any other S&S low-magic setting too. Paths of the Wise and Fell Beasts & Wondrous Magic are two very good expansions to it.

I haven't DM'd it yet but I'll try it as an one-shot and maybe post the results.
 
I am currently converting Conan to BRP, MUCH BETTER AND GRITTIER SYSTEM, When I am done I well poast it at BRP CENTRAL.
its better then RQ and saga<4E>, AS IT ALLOWS MORE FLEXIBLE PLAY!
no Classes ,No Levels , no kinda classes no large bulk advancments, or funny dice role mechanics!
its simple percentage! its advancement is simple use the skill increase the chance of improvement!
if you have not gotten a hold of BRP yet your missing a real good old school game with lots of potential!
 
Back
Top